Round 3Party's initiative: 5 Gholle's initiative: 2 Taking advantage of the desolate condition of the undead, you start attacking them immediately.
Sol attacks with Tizona, his sword taking terrible toll as he cuts down the two gholle in front of him.
With a satisfying sound, the smashed skull of
Ahi's foe cracks open as the Uas rod strikes him. The gholle goes down without a sound.
Kherim finishes off the gholle directly in front of him and inflicts another painful wound on the one to his right.
Chance for critical hit: Eilkhan stabs at the gholle with her short sword, but misses.
Badly damaged as they are, the remaining five gholle nevertheless attack you ferociously. Their stench is overwhelming, but luckily you're able to fend it off. While they attack you, the gleaming gaze of their red eyes meet yours and you feel your body getting numb.
OOC: Everyone, please make a ST vs. paralyzation. Eilkhan and Sol can profit from the proximity of the paladin and are allowed a +2 bonus due to the protection from evil aura.Gholle #9 attacking Ahi: The gholle succeeds in grabbing Ahi, getting a hold and two more raking attacks with its feet, for a damage total of 24 points
Raking attacks: Damage: Gholles #8 and #10 attacking Sol: Due to Kherim's
protection from evil aura, one of the claw attacks gets deflected by the paladin's magic, which means that only three attacks hit
Sol. for a total of 21 points of damage.
Damage: Gholles #1 and #5 attacking Kherim: The paladin defends himself well, and doesn't allow any of his foes to get a hold on him, so only two claw attacks and the bites of the undead hit him for a total of 26 points of damage.
Damage: Gholle #2 attacking Eilkhan: Only one claw attack hits the thief for 9 points of damage.
Damage:
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