A deep and reverberant sound fills the stairway and the large hall beyond as Kherim sounds the large iron horn, echoing from the walls and evoking pictures of another place and time in all those who hear it: Pictures of mighty, bearded warriors, clad in iron, swinging their deadly weapons in bloody battles versus men and monsters alike. Except for the copper skeletons that mindlessly press on against the large magical hand which still keeps them at bay, you all halt for a moment and see a grey mist forming in midair, from which spring forth four warriors, wearing dull chainmail armor and carrying a battle axe in both hands. As they turn around to face Kherim, you see the grey-skinned faces of men long dead, framed by wild hair and long beards. Glowing eyes of an ice-blue light shimmer from beneath their iron helmets. They nod in unison as the paladin points at the skeletons, and then turn around and charge at the electricity-filled constructs. The battle prowess of the dead warriors is admirable. Hacking away at the skeletons with their axes, they fight bravely. And senselessly, because their iron axe not even leave a scar on the metallic surface of their opponents. One by one, they are impaled by the copper skeletons' spears and fried by their electricity. After only a few rounds, each dead warrior dissipates to grey mist an returns to wherever he came from.
OOC: The battle takes four rounds all in all, leaving five rounds for the magic hand. Due to the fact that you all realize the hopelessness of the berserkers' battle after two rounds, that leaves you 7 rounds to decide upon another course of action before the hand disappears.
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