Round 4Party's initiative: 2
Copper skeletons initiative: 2
The lightning bolts hit Gaderon, but the damage is not much: 8 in total.
While
Ahi retreats up the stairs to be able to cast spells undisturbed,
Sol and Kherim close the gap in the front rank and continue to exchange blows with the copper skeletons. It's growingly uncomfortable to be in close combat with these things because of the crackling aura of blue energy that surrounds them and which produces a lot of ozone, poisoning the air.
The paladin fights extremely well, penetrating the skeleton's defense with each blow and finally destroying the thing! Each attack makes him suffer though because of the electricity, and he takes 24 points of damage himself in return. Quickly closing the gap, another skeleton steps up and attacks Kherim, but misses him.
Sol only hits once, but his hammer is obviously a powerful weapon as it scores more damage than expected
(OOC: Sol can by now tell that the weapon is of +4 quality!). The contact with the skeleton damages Sol for 7 hps, and he also gets hit by the skeleton's spear for another 8 points of damage.
Gaderon finally manages to unleash his disintegration ray at one of the copper skeletons, but the thing remains! (Copper Skeleton's saving throw: 16 )
In return, more and more of the skeletons in the back rows concentrate their attention on the levitating mage. This time six lightning bolts are directed at him
OOC: Please make six STs vs magic for Gaderon, please, each one with a +8 bonus. And state your actions for round 5, please.
Mortuary Palace.JPG [ 321.34 KiB | Viewed 1039 times ]