Round 2Hit by the small bolts of lightning that emerge from the skeletons' spears, the party hastily retreats to the stairs and builds up a line of defense there, with Ahi, Kherim, and Sol in the front. Sol suffers no damage at all from the electricity because his ring of spell turning completely reflects the lightnings back upon the attackers (scoring no damage there).
OOC: Damage is as follows: Eilkhan: 6; Ivid: 3; Ahi: 13; Kherim: 7; Gaderon: 4; Elmo: 6IC: As the skeletons close in for melee,
Ahi and
Kherim step forward for a turning attempt, but the moment that they focus on the skeletons and view them from a close distance, both realize that these things are no undead at all, but obviously metallic constructs of a sorts, their bodies and skulls made of solid copper instead of human bones. As a result, both turning attempts fail.
Ivid continues to shoot arrows at the copper skeletons, still to no effect.
Your hair rises because of the powerful electrical auras that surround the skeletons, and the smell of ozone in the air gets strong and heavy as they give up their spear and shield phalanx due to the cramped conditions at the foot of the stairs and form several rows of attackers before you. Kherim, Ahi, and Sol now have direct opponents who attack with their spears.
Ahi gets hit for a total of 14 damage, 10 from the spear and 4 from the electricity that surges through its weapon.
Sol also must take a stab from a spear and suffers 10 points of damage. Again, the electricity is reflected by his ring.
Kherim manages to slam aside the attacker's spear, but his shield is a perfect conductor, and the contact with spear alone causes an electric discharge for 2 points of damage.
The three copper skeletons in the second row unleash another lightning bolt at Ahi, Kherim and Sol.
OOC: Please make anoher ST for Ahi, Kherim, and Sol, and state your actions for round 3.
Mortuary Palace.JPG [ 322.87 KiB | Viewed 890 times ]