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The Wayfarer's Inn • View topic - OOC thread

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 Post subject: Re: OOC thread
PostPosted: Sat Apr 28, 2012 2:26 pm 
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Gaderon doesn't have hast or protection from evil. His whole spell book is shown in the spells thread with an * by the spells he has prepared (more then one * means he took it more than once for the day).

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 Post subject: Re: OOC thread
PostPosted: Sat Apr 28, 2012 6:09 pm 
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Sir C, can Gaderon burn a spell to learn another in its place? HE has Forcecage and Banishment in his book.

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 Post subject: Re: OOC thread
PostPosted: Sat Apr 28, 2012 9:02 pm 
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Oops, I missed those two when I looked earlier on today. Gaderon also has Haste btw, but this spell requires a system shock roll for everyone.

With INT 18, Gaderon can learn a maximum of 18 spells per spell level, so there's still room in his mind (and spellbook).


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 Post subject: Re: OOC thread
PostPosted: Sun Apr 29, 2012 10:14 am 
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Brain: Try to take over the world, Pinky!


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 Post subject: Re: OOC thread
PostPosted: Sun Apr 29, 2012 12:47 pm 
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I missed haste when I was scanning the list (it's there at level 3, I just didn't see it). It's even one he has prepared.

What do forcecage and banishment spells do? I can take those two in place of the two limited wish spells at level 7.

I will post a new prepared spells list this afternoon for Gaderon.

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 Post subject: Re: OOC thread
PostPosted: Sun Apr 29, 2012 3:00 pm 
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Forcecage (Evocation)

Range: 10’/2 lvl; Components: V, S; Duration: 6 turns + 1/lvl; Casting Time: 4 seg; Area of Effect: 20’ cube; Saving Throw: None

Explanation/Description: This powerful spell enables the caster to bring into being a cube of force, but it is unlike the magic item of that name in one important respect: The forcecage does not have solid walls of force; it has alternating bands of force with ½’ gaps between. Thus, it is truly a cage rather than an enclosed space with solid walls. Creatures within the area of effect of the dweomer are caught and contained unless they are able to pass through the openings - and of course all spells and breath weapons can pass through the gaps in the bars of force of the forcecage. Furthermore, creatures with a magic resistance can apply that resistance in a single attempt to pass through the walls of the cage. If resistance fails, then the creature in question is caged. Regardless of success, any and all other creatures also in the area of effect of the spell are trapped unless they also have
magic resistance which allows them to escape. The forcecage is also unlike the solid-walled protective device, cube of force, in that it can be gotten rid of only by means of a dispel magic spell or by expiration of the dweomer.
Although the actual casting of the spell requires no material component, the study of the spell required to commit it to memory does demand that the magic-user powder a diamond of at least 1,000gp value, using the diamond dust to trace the outlines of the cage he or she desires to create via spell casting at some later time. Thus, in memorization, the diamond dust is employed and expended, for upon completion of study, the magicuser must then toss the dust into the air and it will disappear.


Banishment (Abjuration - Evocation)

Range: 20’; Components: V, S, M; Duration: Permanent; Casting Time: 7 seg; Area of Effect: 2 levels/HD of creature(s)/lvl; Saving Throw: Special

Explanation/Description: A banishment spell enables the caster to force some creature from another plane to return to its own abode. The effect is instantaneous, and the subject cannot come back without some special summoning or means of egress from its own plane to the one from which it was banished. More than one creature can be forced into magical banishment, providing the spell caster is of sufficient strength (levels of experience) to do so, and providing that the potential subjects are within range of the spell.
The spell requires that the magic-user both name the type of creature(s) to be sent away, give its true and proper name as well, and call upon powers opposed to the creature). In any event, the target creature’s magic resistance must be defeated for the spell to be effective.
The material components of the spell are substances harmful, hateful, and/or opposed to the nature of the subject(s) of the dweomer. For every such substance included in the casting, a subject creature loses -2 from the dice rolled to determine its Saving Throw vs. Spells. For example, if iron, holy water, sunstone, and a sprig of rosemary were used in casting a banishment upon a demon, its Saving Throw vs. Spells would be made at -8 (four substances times the factor of 2). Special items, such as hair from the tail of a ki-rin, or
couatl feathers, could also be added to bring the factor up to -3 or -4 per such item. In contrast, a devil’s scale or titan’s hair, or mistletoe blessed by a druid might lower the factor to -1 with respect to a demon. If the subject creature makes its Saving Throw vs. Spells, the caster will be stung by a backlash of energy, take 2-t2 points of damage, and be stunned for 2-12 segments.


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 Post subject: Re: OOC thread
PostPosted: Sun Apr 29, 2012 11:03 pm 
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Thanks for the explanation, Andreas.

Here is Gaderson's new list of prepared spells:

Level 1 Spells: (5 per day):
Comprehend Languages,
Hold Portal,
Magic Missile,
Magic Missile,
Unseen Servant

Level 2 Spells: (5 per day):
Knock,
Locate Object,
Rope Trick,
Wizard Lock,
Wizard Lock,

Level 3 Spells: (5 per day):
Detect Illusion,
Dispel Magic,
Dispel Magic,
Fireball,
Haste

Level 4 Spells: (5 per day):
Dispel Illusion, No material components
Ice Storm, 20/20 but are readily available most anywhere...
Remove Curse,
Stoneskin, 20/20
Wall of Fire, 19/20

Level 5 Spells: (5 per day):
Passwall, 18/20 material components left...
Stone Shape 20/20 material components left...
Stone Shape 20/20 material components left...
Teleport, No material components
Teleport, No material components

Level 6 Spells: (3 per day):
Chain Lightning, 19/20 material components left
Disintegrate, 17/20 material components left
Disintegrate, 17/20 material components left

Level 7 Spells: (2 per day):
Banishment, 20/20 material components
Forcecage, 9/10 material components

Level 8 Spells: (1 per day):
Polymorph Any Object, 20/20

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 Post subject: Re: OOC thread
PostPosted: Thu May 03, 2012 12:12 am 
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Those Wizard Locks don't seem that useful. Perhaps Dispel Silence (a counter-buff that might be a saviour if the other side has silence). Breath of Life is good in an emergency if some nasty cloud spells are cast. Stinking Cloud is good if the demon can summon some low-level help. Vocalize could also help against Silence.

---------------------------------

These are the spells currently selected for Ahi:
(the spells marked with (0) are there for alternative options)

1) - 18
Bless (0)
Cure Light Wounds (12)
Light (0)
Protection from Evil (4)
Remove Fear (0)
Sanctuary (2)


2) - 9

Aid (2)
Chant (0)
Resist Fire (6)
Withdraw (1)

3) - 8


Continual Light (1)
Cure Blindness (1)
Death's Door (2)
Dispel Magic (2)
Flame Walk (1)
Prayer (0)
Remove Paralysis (1)


4) - 7

Cure Serious Wounds (4)
Exorcise (1)
Minor Ward (1)
Prot from Evil 10' (1)


5) - 5

Cure Critical Wounds (3)
Dispel Evil (1)
Plane Shift (1)


6) - 3

Disc of Concordant Opposition (1 - conditional on knowing that demons/devils can be affected by it, i.e., they do not have 35%+ of MR)
Enmeshment (1)
Heal (0 - conditional on DoCO not being chosen)
Heroes' Feast (1 --- replaces several Bless, Chant, Prayer and Remove Fear spells)


7) - 1

Holy Word (1)

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Last edited by Ail on Thu May 03, 2012 12:27 am, edited 1 time in total.

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 Post subject: Re: OOC thread
PostPosted: Thu May 03, 2012 12:23 am 
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Spells for Kherim:


1) - 5

Cure Light Wounds (5)

2) - 3

Aid (3)

3) - 3

Dispel Magic (1)
Prayer (1)
Remove Paralysis (1)

4) - 1

Cure Serious Wounds (1)

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 Post subject: Re: OOC thread
PostPosted: Thu May 03, 2012 12:28 am 
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The above stand provided Sir C approves them. I am not tracking material components in this game so I don't know if some of those should not be available.

Also, I'd like to know if Devils/Demons have MR over 35%. I guess a cleric of Ahi's level would have a good idea about that, but I have none. That would decide a spell choice for me.

Thanks all and sorry for my big delay!

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