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The Wayfarer's Inn • View topic - Hall of Furnishings

The Wayfarer's Inn

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 Post subject: Re: Hall of Furnishings
PostPosted: Tue Jan 05, 2010 8:56 am 
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The cloth reveals to be an ancient clerical robe that crumbles to dust as Kherim's scimitar touches it. Beneath it lies a formidable-looking warhammer, it's head covered in foreign runes and surrounded by a noticeable silvery glow.


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 Post subject: Re: Hall of Furnishings
PostPosted: Tue Jan 05, 2010 10:07 am 
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Kherim studies the hammer as best he can without touching. Do the runes look foreign enough to presume they have nothing to do with set? Can Kherim discern wether the hammer itself emanates evil?
If not, can he push the table to the door and tilt it so that the hammer will fall to the main room, which I assume does not have as intense an evil aura as this chamber?

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 Post subject: Re: Hall of Furnishings
PostPosted: Tue Jan 05, 2010 10:25 pm 
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Gaderon will definitely take interest in the hammer and yet as he examines it he will not stop Kherim from acting but he does speak up.

"Be wary as the figurines I fear may be in some fashion here to protect this Item from leaving the room. If you must disturb it or the table perhaps the others should be aware."

From here if Kherim waits he will speak up to the others to watch the door and decide their positions. He then gathers components to cast a spell as needed!!!


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 Post subject: Re: Hall of Furnishings
PostPosted: Tue Jan 05, 2010 11:06 pm 
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Ahi spies the hammer and frowns. "Let me detect evil on it and see if it is evil. I will also attempt to detect if the
item is cursed." Ahi grasps his holy symbol and casts Detect Evil, then right after casts Detect Curse.

Eilkhan looks at the hammer without touching it and tries to discern its worth.

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 Post subject: Re: Hall of Furnishings
PostPosted: Wed Jan 06, 2010 5:23 am 
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Neither Kherim nor Ahi can detect anything evil on the hammer, nor does Ahi detect a curse on it. The runes on the hammer are unlike anything that any of you have seen before - they're definitely not khemitian.

Will Kherim still topple the table to send the hammer to the floor?


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 Post subject: Re: Hall of Furnishings
PostPosted: Wed Jan 06, 2010 9:32 am 
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Ahi looks at Gaderon. "Could you bring the hammer to us with a spell?"

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Pinky: What's that, Brain?
Brain: Try to take over the world, Pinky!


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 Post subject: Re: Hall of Furnishings
PostPosted: Wed Jan 06, 2010 1:37 pm 
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Sol is still outside the room where he had been covering Eilkhan when she checked the other doors. He will remain there and keep an eye on the stairs and other doors while the group figures out what to do with the hammer.

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 Post subject: Re: Hall of Furnishings
PostPosted: Wed Jan 06, 2010 4:44 pm 
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Kherim answers to Gaderon

"I hadn't thought about that possibility. What if we destroy the figurines first, then?"

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 Post subject: Re: Hall of Furnishings
PostPosted: Wed Jan 06, 2010 9:28 pm 
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Gaderon looks at the Hammer directly while speaking...

"I have one spell that would not be in my opinion a waste to claim the hammer, but I fear I do not think such a servant could bare the load as the most I have seen is that it can drag maybe 400 coins in a pouch. As for destroying the figurines, a crafty mage or cleric might have linked them to react to disturbances of each other as well, or the figures may detonate in a magical effect or such upon destruction... If we do destroy them I would advise finding a way for simultaneous destruction."

He looks back and forth between the items and nods as if decided...

"I can think of three options. One is that I can create a barrier to block these figurines from coming to get us, or shield us from their effects possibly and we could simply walk out with the hammer though it is an expensive spell to cast for such. Or I could wait inside as you close the door and then I begin to cast and grasp the hammer just as I teleport though I prefer to have multiple such spells available for our use as it has saved lives. Still thirdly by observation of action I believe when the robe crumbled to dust it did not affect the hammer or any trap. So perhaps more mundane efforts will prevail and I can save my magics for when needed. If we were to tie a rope to the hammer without touching it directly or moving it from it's position in any way with a noose type knot, the magic may not trigger until we attempted to yank it from the room... It is a risk still and I suggest until the one tying the rope is done we wait ready to close the door behind their hurried exit should it trigger such a trap to try and keep it mostly from us. I personally vote for my third option if there is one skilled with rope amongst us, but I accept if someone might think better of playing it safe..."


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 Post subject: Re: Hall of Furnishings
PostPosted: Sat Jan 09, 2010 9:34 pm 
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Kherim folds his arms guardedly and says.

"Pulling the hammer with rope, or toppling it off the room is all the same to me. In matters arcane, I'd rather trust one who knows more than I, so I'm for the third option too."

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...And all were amazed and said
"This guy is really good! He should turn... professional!"


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