Gaderons current spells, statistics, and character reference. --------------------------- Player: Currently A G Thing (aka) Danihatch9 Experiance gained so far: 1000 exp NAME: Gaderon RACE: Human CLASS/LEVEL: Magic user, 16. Level SEX: Male ALIGN: Lawful Neutral (Ptah)
STR 10 Temp or Per Str Damage of unknown amount... INT 18 WIS 12 DEX 17 +2 to hit with missile/thrown weapons CON 17 CHA 18
HIT POINTS: 61 Current Hit Points: 48 of 61 Wounds: 3 AC: -6
SPELLBOOK: Level 1 Spells: (16 in book/5 per day): Burning Hands, * Charm Person, Comprehend Languages, Detect Magic, Enlarge, Friends, Hold Portal, Jump, Light, Magic Missile, ** Mending, Read Magic, Shield, * Sleep, Tenserâs Floating Disc, Unseen Servant *
Level 2 Spells: (15 in book/5 per day): Bind, Continual Light, Detect Invisibility, Flaming Sphere, Knock, * Know Alignment, Locate Object, * Magic Mouth, Melfâs Acid Arrow, Mirror Image, Pyrotechnics, Rope Trick, * Shatter, Vocalize, Wizard Lock, **
Level 3 Spells: (14 in book/5 per day): Detect Illusion, Dispel Magic, ** Explosive Runes, Fireball, * Flame Arrow, Fly, * Haste, * Hold Person, Invisibility 10â radius, Melfâs Minute Meteors, Monster Summoning I, Protection from Normal Missiles, Tongues, Water Breathing
Level 4 Spells: (12 in book/5 per day): Charm Monster, No material components Dispel Illusion, * No material components Fire Shield, 20/20 Ice Storm, * 20/20 but are readily available most anywhere... Magic Mirror, 20/20 Minor Globe of Invulnerability, 20/20 Polymorph Other, 20/20 Polymorph Self, No material components Remove Curse, * Stoneskin, * 20/20 Wall of Fire, * 19/20 Wizard Eye 20/20
Level 5 Spells: (10 in book/5 per day): Animate Dead, 20/20 materials components left... Bigbyâs Interposing Hand, 20/20 material components left... Cloudkill, No material components Conjure Elemental, Material components are more circumstantial as large amounts are needed... Dismissal, Components vary with the creature type... Leomundâs Secret Chest, None available at this moment... Passwall, * 18/20 material components left... Stone Shape, 20/20 material components left... Teleport, ** No material components Wall of Force, 09/10 materials components left...
Level 6 Spells: (8 in book/3 per day): Bigbyâs Forceful Hand, 20/20 material components left Chain Lightning, 19/20 material components left Contingency, 10/10 material components left Death Spell, 10/10 material components left Disintegrate, * 18/20 material components left Extension III, No material components Project Image, 20/20 material components left Spiritwrack Not prepared but one group of the components...
Level 7 Spells: (6 in book/2 per day): Banishment, 20/20 material components Bigbyâs Grasping Hand, 20/20 Delayed Blast Fireball, As fireball Forcecage, 9/10 material components Limited Wish, ** No material components Mordenkainenâs Magnificent Mansion, 20/20 Volley 20/20
Level 8 Spells: (4 in book/1 per day): Bigbyâs Clenched Fist, * 19/20 Binding, 3 for each variant of the casting... Polymorph Any Object, 20/20 Symbol 10/10
MAGIC ITEMS:
2 Potions of Extra-Healing This potion restores 6-27 (3d8 + 3) hit points of damage when wholly consumed, or 1-8 hit points of damage for each one-third potion.
Ring of Protection +3 A ring of protection increases the wearerâs armor class value and saving throws versus all forms of attack. A +3 ring raises AC by 3, say from 10 to 7 and gives a bonus of +3 on saving throw die rolls.
Staff of Power (16 charges) Spells cast at 8th level
1 charge: continual light darkness, 5âradius levitation lightning bolt fireball
2 charges: shield, 5âradius globe of invulnerability paralyzation (ray from the end of the staff which extends in a cone 4â long and 2â wide at its base).
Other powers: +2 on armor class and saving throws. strikes as a +2 magic weapon and does 3-8 hit points of damage; if 1 charge is expended, the staff does double damage, but 2 charges do not triple damage. A staff of power can be broken for a retributive strike. The staff can be recharged.
Wand of Magic Missiles (58 charges) Magic Missile cast at 6th level
Wand of Secret Door and Trap Location (39 charges) This wand has an effective radius of 1½" for secret door location, 3" for trap location. When the wand is energized it will pulse and point to whichever thing it is to locate if a secret door/trap is within location range. Note that it locates either one or the other, not both during one operation. It requires 1 round to function and draws 1 charge. The wand may be recharged.
Amulet of Life Protection This pendant or brooch device serves as a ward for the psyche (soul). The wearer cannot be possessed by magic jar spell or any similar mental attack, including demonic or diabolic means. If the wearer is slain, the psyche enters the amulet and is protected for 7 full days. Thereafter it goes to the plane of its alignment, however. If the amulet is destroyed during the 7 days, the psyche is utterly and irrevocably annihilated. Note: psionic attack modes psionic blast or psychic crush will not harm the wearer.
Bracers of Defence, AC4 These items appear to be some sort of wrist or arm guards. Their magic bestows an effective armor class equal to actually wearing armor and employing a shield. Of course, if armor is actually worn, the bracers will not be effective, but they do work in conjunction with other magical items of protection.
Boots of Levitation Boots of levitation allow the wearer, at will, to ascend or descend vertically. The speed of ascent/descent is 20â per round (minute). There is no limitation on usage. The amount of weight the boots can levitate is 462 pounds of weight. (Cf. second level magic-user spell, levitation).
Cloak of Displacement This item appears to be a normal cloak, but when it is worn by a character its magical properties distort and warp light waves. This displacement of light waves causes the wearer to appear to be from 1â to 2â from his or her actual position. Any attack by missile or melee strike which is aimed at the wearer will automatically miss the first time*. Thereafter the cloak affords +2 protection, i.e. 2 classes better on armor class, as well as +2 on saving throw dice versus attack forms directed at the wearer (such as spells, gaze weapon attacks, spitting and breath attacks, etc. which are aimed at the wearer of the cloak of displacement).
* This can apply to first attacks from multiple opponents only if the second and successive attackers were unable to observe the initial displacement miss.
Mundane Items still available: Current clothing 1 set, Magic Components 10 - 20 of each expensive component!!!, Dagger Silvered, one flask of Oil, waterskin 1/2 full, small bottle of Alcohol, sealing wax, parchment 10 sheets, Ink and Quill, Scroll case X2, Candle X3, flint and Steel, 3 days of rations...
Any other equipment was carried by Asterion and probably destroyed in his fiery death...
Gaderon is the only foreigner in the group - his features proclaim him to be from a far different land than Khemit. He is around six feet in height and lean rather than thin. He has dark brown hair and beard, trimmed short and even; his clothing is a mixture of items from a more northerly clime and the indigenous apparel. He does tend towards the voluminous; all the better to conceal items on his person and appear less threatening.
He has never spoken much about the land of his origin, but he has mentioned that he fled some kind of war or conflict in his homeland, without giving many clues as to where he is from or exactly why he left. It is apparent, in his more unguarded moments, that he regrets leaving; but he has been gone for quite a few years now and has made no move to return.
In his mannerisms he is by turns, greedy, cautious and ruthless; but he appears not to care for his companions at one moment and then risk much to save them the next. It is unclear what purposes his mind sets him to; it sometimes seems as if he is searching for a specific objective but then that all changes; however, he is always on the lookout for spells or items to increase his personal magical power. To this end he has taken The Bloodied Moon and is looking to further divine its properties... His constant companion was an elf-blood named Asterion. It seems that Asterion had been Gaderon's...friend or helper since Gaderon arrived in Khemit; while close-mouthed in some ways as all elves are, on occasion it had been Asterion that had let little slips out - such as the fact that it was Asterion that taught Gaderon the speech of the people of Khemit in the first place. Gaderon is very much the traditional wizard type; just above medium height, lean, with collar-length hair and a short, trimmed beard. Wizard's staff and a quiver at his belt, holding wands and other magical paraphernalia. His cloak is constantly swirling around him and acts a little like the capes you see superheroes have in comic books; you are never sure how it manages to get in those kinds of shapes or configurations...
He now carries the Cleaver of Set as well though with little regard for it as it is wrapped in cloth at all times...
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End of Reference!!
Hopefully I will be able to keep up and this is just extraneous!!!
Dani
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