The stone door is heavy and hasn't been moved for centuries, but since Sol isn't affected by the poisonous vapors he's able to open it.
Behind it lies a disappointingly small room with no other exits. Along the walls ahead and to the right are shelves that hold hundreds of statuettes as well as other items. Sol's sword detects a powerful magical aura from all the figurines as well as from a bundle that lies on a table just around the corner.
You all fit in there easily if you wish, but you have to decide quickly because smoke and heat are already drifting inside, plus the air is sucked out of it to feed the flames.
The savages are obviously slowly adjusting to the fiery surroundings. They still move in a sluggish way, but now they start focusing their attention to your party again and will likely be able to attack next round.
OOC: Another 15 points of damage for everyone from fire & heat.
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