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The Wayfarer's Inn • View topic - Hall of Furnishings

The Wayfarer's Inn

Rafe's Place
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 Post subject: Re: Hall of Furnishings
PostPosted: Tue Sep 01, 2009 9:17 pm 
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Gaderon will watch until the others have entered and dispersed a bit. Once it seems clear he will follow them making sure to be close to the last person besides him going forward. He will begin to examine everything taking the time available to look over anything out of the ordinary and to see for signs of use or passage along with signs of magical or alchemical use.


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 Post subject: Re: Hall of Furnishings
PostPosted: Thu Sep 03, 2009 10:07 am 
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Kherim comments aloud
"interesting things in this room" while pointing westwards. Then he shift his attention to the northernmost room. He follows carefully along the wall just enough to get a view of the full room, hoping to not trigger any trap.

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...And all were amazed and said
"This guy is really good! He should turn... professional!"


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 Post subject: Re: Hall of Furnishings
PostPosted: Thu Sep 03, 2009 6:43 pm 
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The third room is yet another one of about the same size as the two before. It has a plethora of statuettes and figures standing in rank after rank on shelves around the walls, some are carved from various woods, bone, ivory, or stone; others are cast in bronze, hammered from copper, brass, or tin; others again are fashioned in clay and painted. All of the figurines are replicas of those creatures that were depicted on the large zodiac wheel, but they appear here in a wide variety. Some are plain, some ornate, and some show different degrees of variation. Leo, for example, is represented as a man-sphinx, a wild lion, a sun with the body of a lion, a dragonnel, and more. The ceiling of this room has stars painted on it.

Sol's sword is unable to detect anything magical within the first room (the one with the musical instruments). Gaderon's careful study of this room turns up nothing spectacular. Most of the instruments are so old that they immediately break when touched, because of their age.

Rahotep's Tomb.PNG
Rahotep's Tomb.PNG [ 926.36 KiB | Viewed 1258 times ]


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 Post subject: Re: Hall of Furnishings
PostPosted: Sat Sep 05, 2009 2:12 pm 
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Sol will go into the room down the passage to the left and detect magic there next.

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Greg Svenson


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 Post subject: Re: Hall of Furnishings
PostPosted: Sat Sep 05, 2009 5:09 pm 
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Immediately upon stepping into the room, Sol vanishes.


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 Post subject: Re: Hall of Furnishings
PostPosted: Sat Sep 05, 2009 8:20 pm 
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Eilkhan will immediately follow Sol he isn't alone wherever he is.

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Pinky: What you want to do tonight, Brain?
Brain: The same thing we do every night, Pinky.
Pinky: What's that, Brain?
Brain: Try to take over the world, Pinky!


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 Post subject: Re: Hall of Furnishings
PostPosted: Tue Sep 08, 2009 8:43 pm 
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And since I've just emerged in a break and before I dive again, let me state that Kherim shrugs looking to the others and says:

"Maybe another trick like the one in the room with the column. Or maybe that first one was set up to make us think of teleportating traps and now this is some very nastier thing. What if we throw something into the room, Gaderon, could you try to locate if afterwards?"

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...And all were amazed and said
"This guy is really good! He should turn... professional!"


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 Post subject: Re: Hall of Furnishings
PostPosted: Sat Sep 12, 2009 9:15 pm 
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"Elmo - stay back!"

Ivid will rush after his two friends...


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 Post subject: Re: Hall of Furnishings
PostPosted: Mon Sep 14, 2009 8:13 am 
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Well, I guess Kherim prepares to go down too.
I mean, follow Sol and the others.

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...And all were amazed and said
"This guy is really good! He should turn... professional!"


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 Post subject: Re: Hall of Furnishings
PostPosted: Tue Sep 15, 2009 6:54 am 
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Those who follow Sol (everyone except for Elmo and Gaderon) find themselves in another room of the same size but devoid of all the furniture. This one here is empty and dusty, and replacing the corridor opening is a low crawlspace, about 5 feet wide but only 1 foot high. There seems to be no immediate danger here.


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