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The Wayfarer's Inn • View topic - Hall of Furnishings

The Wayfarer's Inn

Rafe's Place
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 Post subject: Re: Hall of Furnishings
PostPosted: Fri Aug 28, 2009 12:13 pm 
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Ivid will scratch an itching point on his backside with one of the silver arrows, a rather disgusting action to watch.

"When we have killed them, can we take a rest here? - I mean, those are beds! -Real beds!"

...And then he puts the arrow on the bowstring, ready to help his friends, should they need it...


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 Post subject: Re: Hall of Furnishings
PostPosted: Fri Aug 28, 2009 2:55 pm 
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 Post subject: Re: Hall of Furnishings
PostPosted: Fri Aug 28, 2009 3:47 pm 
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Assuming that the rest of the group follows Sol: Nothing has changed upstairs. The narrow corridor to the north is dark, and Sol smells a barely noticeable exotic fragrance of some sort coming from somewhere up ahead.


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 Post subject: Re: Hall of Furnishings
PostPosted: Fri Aug 28, 2009 10:06 pm 
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What is the width of that corridor, Sir C?

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...And all were amazed and said
"This guy is really good! He should turn... professional!"


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 Post subject: Re: Hall of Furnishings
PostPosted: Sat Aug 29, 2009 9:49 am 
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Width is 5'.


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 Post subject: Re: Hall of Furnishings
PostPosted: Mon Aug 31, 2009 9:18 pm 
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Kherim crosses the Zodiac room casually. As he reaches the opening on the north wall, he casts a glance back and shrugs, thinking to himself they have probably found everything interesting in this room. However, he is somewhat disappointed in that he was hoping the Zodiac to have some significance.
He advances cautiously past the room they know, and peers into the first opening, to his right.

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...And all were amazed and said
"This guy is really good! He should turn... professional!"


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 Post subject: Re: Hall of Furnishings
PostPosted: Tue Sep 01, 2009 9:30 am 
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The 5-foot-wide passage opens into a chamber in just two paces. This place is a small room of some 15 feet in length by 10 feet in width. It is an absolute jumble of strange musical instruments, all looking extremely old and fragile. They're all of khemitian design, although some of them are of a more exotic type that Kherim not recognizes. String, wind, and percussion instruments are all there, of different sizes and shapes, and all without a seeming order and often placed one over the other.

Further ahead, Kherim sees another room opening to the right with shelves seemingly lining the walls there.

Rahotep's Tomb.PNG
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 Post subject: Re: Hall of Furnishings
PostPosted: Tue Sep 01, 2009 12:55 pm 
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Kherim leaves the inspectioning of the musical instruments for others or for a later time. From his orientation sense, he presumes the other opening to the north must give to a room about the same size as this one, which leaves the opening to the west as a possible narrow corridor.
Without venturing too far away from his current spot, and uncertain of any traps, he approaches the west wall at the point where it opens and looks into the supposed corridor.

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...And all were amazed and said
"This guy is really good! He should turn... professional!"


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 Post subject: Re: Hall of Furnishings
PostPosted: Tue Sep 01, 2009 7:01 pm 
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Another room of about the same size lies at the end of the short passage. Within are many small containers arrayed in various stands and on tables. Amidst this display stands a small censer on a wooden stand that smokes faintly, giving off a pungent stream of spicy smoke, which wafts up about a foot and then stops abruptly. The walls are bare and unmarked.

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 Post subject: Re: Hall of Furnishings
PostPosted: Tue Sep 01, 2009 8:01 pm 
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Sol will follow Kherim into the corridor, with his sword ready and a dagger in his left hand. He will use his sword's power to detect magic in the instrument room. He is mildly puzzled as to why Eilkhan didn't come forward to check for traps before we entered...

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