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The Wayfarer's Inn • View topic - Chamber of Sun Deities

The Wayfarer's Inn

Rafe's Place
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 Post subject: Re: Chamber of Sun Deities
PostPosted: Mon Feb 09, 2009 5:45 pm 
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Bleeding from where he was struck by the demon, Kherim none-the-less renews his attack upon the fiend, his scimitar flashing!

OOC: I made rolls for my save and for my attacks though I have not yet received the results from the die roller site.


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Mon Feb 09, 2009 6:38 pm 
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 Post subject: Re: Chamber of Sun Deities
PostPosted: Mon Feb 09, 2009 7:19 pm 
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OOC: Sorry work interfered! :D

IC: Ahi moves up to get behind the two front line guys and will cast Cure Critical on Sol first, as he's closer. Next Kherim, unless the outcome of the fireball changes all that. Ahi is going to move fast and low. The idea is to hit Sol with the CC as fast as my feet and casting time will allow. If Ahi gets hit, interrupting the spell, then at least he's absorbing damage that would have otherwise gone to Sol and Kherim. "By the powers granted me by Neith I heal your wounds."



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 Post subject: Re: Chamber of Sun Deities
PostPosted: Tue Feb 10, 2009 4:04 pm 
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Round 6: The party wins initiative.

After the rumble, smoke and flames of the detonating fireball have died down, you see that both Kherim and Asterion didn't make it. Whereas Asterion is obviously dead - burned beyond recognition - Kherim is possibly still alive. Sol is the only one who is still standing on his feet - although only barely.

OOC: Everyone made the ST, even Asterion, but the fireball caused 59 points of damage (!), which still means 29 for each one. This means that Sol has only 6 hp left and Kherim is down to -2....

Incredibly, all three of Ivid's arrows miss the fiend or bounce off of its leathery hide (I rolled a 3,5 and 12 - sorry, Rafe).

With his last remaining strength, Soll attacks his terrible opponent. All three blows are hits (DAM 24 in total) but the monster still stands and fights. Then Sol feels relief as some of his wounds close due to Ahi's healing spell (17 hps healed).

Seeing his trusted henchman fall, Gaderon desperately reaches for his material components and pulls out a leather glove that he quickly combines with brass knuckles, followed by a complicated spell that he luckily manages to finish. Appearing in midair next to Ahi is now a huge metal gauntlet that immediately starts battering at the fiend. Being somewhat surprised by this sudden appearance, and moreso because its magic resistance is of no help here, the fiend gets a hard punch (for DAM 12) from the fist and staggers backwards, obviously stunned.

Seeing Ahi moving in its direction, the creature in the corner shrieks - and teleports away.....

Battle against the guardian fiends.JPG
Battle against the guardian fiends.JPG [ 98.75 KiB | Viewed 1248 times ]


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Tue Feb 10, 2009 4:44 pm 
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Ahi will focus on getting a Heal spell on Sol ASAP! Then, depending on what's happening, I'll pull Kherim out of the fray, and/or enter it myself. But at this point Ahi will say a prayer to Neith that he gets the spell off and "Heal" Sol.



OOC: Awesome, hope I can pull it off!


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Tue Feb 10, 2009 10:01 pm 
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"Ouch!" Sol, with his hair burning, desperately strikes again at the stunned gourd-face with the mace.

Two attacks this round, maybe his last, with adjustments: 11/9, 12/7 (my rolls were not very good again...)

[OOC: The dice roller site seems to be slow today, so I will post the results when I get the message. I got the message.]

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 Post subject: Re: Chamber of Sun Deities
PostPosted: Wed Feb 11, 2009 11:12 am 
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Ivid sees his arrows hit, but do no damage, and Kherim fall down under the strikes of the monster...

Gritting his teeth, the bowman takes another arrow from his holder, the last one of the golden ones,
and kisses the shining head...

"You better hit, brother, or we are all done..."

Then, marking the creature's throat, Ivid sends the arrow...

Image


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Wed Feb 11, 2009 8:27 pm 
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Round 7: The party automatically wins initiative since the fiend is stunned this round and unable to act.

Suddenly, the fight is over. Ivid's last arrow hits the fiend in the throat (rolled a 14) for DAM 10 and makes the creature spit dark blood. Using the advantage of the situation, Ahi casts his healing spell at Sol, completely healing the warrior except for 1 hp, and with his strength regained, Sol's two attacks finally bring the fiend down.

OOC: That's 4200 XPs for each survivor and congratulations are due! The only time that I played Necropolis before, the campaign ended right here with everyone being slain by these foul demons.

The evil-looking weapons are all that remains of these creatures, whose bodies dissolve into thin air after a few minutes. Luckily both Eilkhan and Kherim are still alive and can be healed. With Asterion, Rahotep's Tomb has claimed its first victim. His body is so badly burned that a raise dead spell will be of no help anymore. Only a resurrection might bring him back from the dead - if Anubis approves....

That talking door is still open btw.


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Wed Feb 11, 2009 8:54 pm 
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Ivid will register the hit with a beasty grin and then wordlessly go and collect his arrows.

When he has got them all back in his holder, he will ask how the others are.


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Thu Feb 12, 2009 12:37 am 
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Sol drops to sit on the floor, exhausted, and looks up at Ahi saying "Thanks, I thought this was going to be my last fight..."

He looks over at his shield longingly. [ooc: edited] Seeing that it is not repairable he gets up and goes over to it, picks it up and straps it to his back so he can try to get it repaired later. [ooc: what is Sol's new AC?]

Then he scans the area for the Pharoah's spear that he dropped at the start of the fight. When he spots it, he will go over and pick it up in his left hand, using it as a walking stick. Perhaps it will detect trap doors in the floor...

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