OOC: As you can see on the map, the space is pretty restricted towards the back. The only reason why Eilkhan as well as Ivid are able to shoot arrows at all is the size of the fiends, which makes aiming at their heads possible.
Round 1 The party wins initiative.
Eilkhan moves to the back of the party this round, readying her bow while she does so, whereas Asterion steps to the left to make room for Elmo, who moves forward to cover his master with his shield and body.
A halo of silvery light surrounds Ahi's holy symbol as the priest boldly steps forward. The fiend directly in front of him howls and turns around as it views the symbol, fleeing towards the farthest end of the corridor where it hunkers down, obviously full of fear. The other two are seemingly not affected.
Missiles fly over the heads of those standing in the front row as Ivid and Gaderon release arrows and magic missiles against the remaining opponent before you. Two of the ranger's arrows bite, inflicting 14 points of damage upon the creature, and both magic missiles out of Gaderon's wand hit as well for another 8 points of damage.
Sol and Kherim both attack the axe-wielding fiend before them, with Sol only hitting once for 9 points of damage, but the paladin scoring three successful hits for an incredible total of 35 points of damage!
The fiend, not severely damaged yet, swings his mighty black axe with a swift double attack at the paladin, and while he does so, you all feel an aura of fear being emanated by him. But since you are still protected by Neith's Heroes Feast, it washes over you harmlessly and dissipates without further effect. Both attacks luckily miss Kherim due to the protection aura around him.
The third one of your opponents still remains a few steps behind his fellow, and instead of closing in for melee, he hurls a fireball in the midst of your group!
OOC: Besides stating your intentions for the next round, everybody make a ST vs magic please, and please don't forget to take into account any protective items that your character(s) might have. A ST bonus for DEX applies, as well as a +2 bonus for Elmo, Asterion, Sol and Kherim because of the paladin's protection from evil circle.
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