Round 9The mummies win initiative.
Mummy #8 attacks Sol and hits him once. It's only a glancing blow this time, for 5 points of damage.
Mummy #9 hits Ahi with two devastating blows for a total of 18 points of damage
OOC: And leaving Ahi with only 3 hps....Mummy #6 thrashes at Kherim and scores two painful hits for 21 points of damage.
With his last remaining power and Neith's help,
Ahi disrupts mummy #9.
Sol needs both attacks to finally kill mummy #8.
The last remaining mummy gets hit twice by
Kherim for a total of 22 points of damage, but since it was unharmed before that's not enough for it.
Of
Eilkhan's two arrows, only the first hits the mummy and causes 3 more points of damage.
OOC: She's able to shoot twice per round, so I picked the next roll from the list you sent me, Steve. Unfortunately, it was a 10, so that's a miss.Ivid finally gets a chance to release one arrow from his bow, and this one hits (a 15 was rolled by me) and causes another 10 points of damage to it.
Asterion would very much like to heal Kherim one more time, but he can't since he has used his staff already twice today (which is the maximum) and had only prayed for one cure spell.
There are so many things within this heap of treasure, that
Gaderon can only guess which one might help here... perhaps that scarab over there? The gilded mace? Or that amulet with the holy glyph of Thoth? So many of these items could be magical that it's very hard to tell for him.
OOC: No map this time since the situation is pretty clear with the last remaining iron mummy standing in front of Kherim. Combat's nearly over....