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The Wayfarer's Inn • View topic - The Burial Chamber

The Wayfarer's Inn

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 Post subject: Re: The Burial Chamber
PostPosted: Mon Oct 20, 2008 6:46 pm 
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Jester
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Location: Southern NJ, previous Long Island
d'oh, that's me!

I'm going to roll two things:



If my max is 6 segs, I'll go with a cure light on myself (5hps);
If 7 segs, then cure serious (9hps);
If I'm not sure then I'll go with a Cure Light and then get my golem killing rod back in the front lines! :D


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 Post subject: Re: The Burial Chamber
PostPosted: Tue Oct 21, 2008 11:25 am 
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Round 8

The mummies win initiative.

Mummy #8 attacks Sol, hitting him badly with one of its iron fists for 15 points of damage.

Mummy #9 attacks Eilkhan and hits her twice for a total of 17 points of damage.

Mummy #7 attacks Kherim but misses him completely.

Seriously hurt, Eilkhan attempts one more stab at the mummy before retreating and changing places with Ahi again. This time she hits, adding another deep scar to the mummy's skin.

Ahi heals himself 5 hp and then switches places again with Eilkhan.

During all this moving back and forth, Ivid has no chance of shooting an arrow without seriously endangering his fellows.

With two powerful blows from his scimitar, Kherim shatters mummy #9, and watches as the last iron mummy shambles through the bone meal to attack.

Sol nearly stumbles over his own feet as he swings Tizona against the mummy, but then manages to regain his balance, and his two other attacks hit, although they don't kill the mummy yet.


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 Post subject: Re: The Burial Chamber
PostPosted: Tue Oct 21, 2008 2:14 pm 
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Jester
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OOC: Awesome I'm back in the twenties.

"Thanks Eilkhan! Now let's have at these iron abominations!"

Clarence, can I heal her before getting back into the front lines? If not then @ #9,


ARGH, so close to 20!!! Ah well, here we go. If I can get off the Cure Light while we switch,



Whiskey Tango Foxtrot!!???!! Dang, sorry. Almost hope I don't have time to get the spell off.


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 Post subject: Re: The Burial Chamber
PostPosted: Tue Oct 21, 2008 2:17 pm 
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Jester
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HEY WAIT! As I updated my spells I realized something...

Clarence, is the Prayer still in effect?? If so that gives me a 20 to hit. Woo-hoo, here's hoping!!


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 Post subject: Re: The Burial Chamber
PostPosted: Tue Oct 21, 2008 2:27 pm 
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The prayer spell is still active, so that's indeed a 20... 8-)

And you won't find the time to turn around to Eilkhan and cast a spell this round, so the 1 was completely wasted. :D


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 Post subject: Re: The Burial Chamber
PostPosted: Tue Oct 21, 2008 3:14 pm 
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Baron of Newgate
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Sol winces as he takes that hit while recovering his balance. He seems to snarl as he redoubles his attack on mummy #8, trying to finish him off. If the first blow takes it out he will take a step forward and attack mummy #9 with his second blow.

Sol has two attacks this round. His adjusted rolls are: 20/8 & 16/11.

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 Post subject: Re: The Burial Chamber
PostPosted: Tue Oct 21, 2008 6:26 pm 
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Squire
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Kherim turns to the last incoming mummy and redoubles his attack, his scimitar flashing!


23/9 8/7 11/7 no spec bonus included


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 Post subject: Re: The Burial Chamber
PostPosted: Tue Oct 21, 2008 10:51 pm 
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D'oh! I just realised Eilkhan has a +2 Light X-Bow which can do 1d4+2 damage! Here goes nothin!

Rolled a 16 adding 2 for the bow's magic and 1 for the prayer gives E 19. Her Thaco is 13 for the bow so she hits a -6 AC. If She does hit she does a wopping 3 damage! Er yeah :?

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Pinky: What you want to do tonight, Brain?
Brain: The same thing we do every night, Pinky.
Pinky: What's that, Brain?
Brain: Try to take over the world, Pinky!


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 Post subject: Re: The Burial Chamber
PostPosted: Wed Oct 22, 2008 1:43 pm 
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Ivid will signal Elmo to stay back and wait for a better chance to shoot from the second line...

If his companions can deal with this threat, better.


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 Post subject: Re: The Burial Chamber
PostPosted: Wed Oct 22, 2008 3:56 pm 
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Gaderon will look through the items, to see if there is anything which might be useful to him in attacking these mummies...

Asterion will be ready to step in if needs be and heal if needs be...

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