JG Fans:
I take great pleasure in being able to say the Inferno d20 conversion is complete, all 10 plus Circles of it, and the module (setting, path, super module, whatever) is ready for a couple of wicked d20 DM's to playtest. It is designed for a party of 6-8 core character classess averaging L15, with none less than L10 and none above L19, and only core races (human, elf, halfling, dwarf, h-elf, h-orc); use of non-SRD WotC charaacters etc. invalidates the design assumptions; Contact me for details if you are interested. I expect Inferno to require 8 to 10 sessions (or more) to complete it, if any heroes make it that far.
OVERVIEW:
Pages: Module 388 + NPC's 85 + Bestiary 141 + Treasury 134 + Maps 35 = 783 total
New Skills = 10, Arcane Spells = 46, Divine Spells = 19, Spell-Like Abilities = 7
Diseases & Conditions described = 48
NPC's = 125 (devils, demons, humans, dwarfs, ogres, vampires, fire giants, medusa, etc...) ; NEW MONSTERS: Angels = 15 , Aquatics = 22 , Birds = 5 , Composites = 3 , Constructs = 5 , Demons = 1, Devils = 84 , Elemental = 3 , Fungus = 11 , Humanoids = 6 , Insects = 29 , Mammals = 24 , Miscellaneous = 5 , Plants = 12 , Reptiles = 19 , Undead = 12 , Worms = 4
NEW MAGIC ITEMS: Alchemical Goods = 49 , Armor/Bracers = 50 , Artifacts = 55 , Books = 45 , Clothing = 92 , Jewelry = 60 , Musical Instruments = 12 , Rings = 18 , Stones = 15 , Tools = 11 , Wand/Staff/Rod = 20 , Weapons = 49 , Wondrous Objects = 46 ; CURSED/NEGATIVE ITEMS = 145
ENCOUNTER AREAS: Wilderness Entry - forest, desecrated and ruined church, Prince's conference room, Gehenna cave; Dungeon Entry - 15 rooms with active opposition, Prince's conference room, Gehenna cave); Gehenna - Great Beast encounters x3, the Shining Hill, the Chimera, enchanted stream, 2000 ft cliff, Gate of Inferno; over 300 miles of inhospitable terrain; Circle Zero - Noble Castle, dungeon (8 rooms), River Archeron and Charon; Circle 2 - Minos Palace (25 rooms); Circle 3 - Cerberus Lair (20 rooms); Circle 4 - Plutus encounter, Shade encounter, treasure cave, 1200 ft cliff; Circle 5 - Styx Swamp and Phelygas the Ferryman, Charydis whirlpool, Phelygas' Tower (30 rooms), Walls of Dis, City of Burning Tombs (5 scripted encounters including prophetess shade), Great Minotaur of Hell, 500 ft cliff; Circle 6 - River of Blood, Chiron's [Centaur Lord] house (25 rooms), Wood of Suicides, 5 Infernal Hound dens, 3 Harpy of Hell treehouses, the Harpydrome; Circle 7 - Desert of Fire, Oasis of Kemmelnesses (Temple @ 20 rooms, Ruined Well @ 3 rooms, Sphinx @ 105 rooms, Tomb @ 20 rooms, Tents), Geryon encounter, buried staircases, treasure cave, 1500 ft cliff; Circle 8 - Devil General Barbarricae encounter, Guard House (9 rooms), Alchemist Keep (3 buildings, 85 rooms), Nimrod of the Nephrilim encounter, King Samael's Palace (175 rooms), 1000 ft cliff; Circle 9 - Sanctorum Luciforus (25 rooms), Lucifer the Great, escape into the ice; Exit Tunnel - 2 devil encounters & 2 angel encounters, Silver Door to the Prime Material Plane, Exit Tower at the Prime Material Plane (6 rooms); Purgatorio overview; many random encounters. Not all characters will reach every encounter area (many will die first)....
I'm still working on converting these "add ons" or extras : Oasis of Koessa (Circle 7, ~100 pages), Devil Prince's Palace (generic, any Circle, ~100 pages)
Geoff
8/2/07: Inferno was/is not a Wilderlands product. but depending on the eventual publisher there may be suggested Wilderland locations included. I'm trying as hard as I can to get this off my desk and onto a publishing schedule.
Last edited by geoff dale on Fri Aug 03, 2007 9:13 pm, edited 1 time in total.
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