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The Wayfarer's Inn • View topic - IM-Modules...

The Wayfarer's Inn

Rafe's Place
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 Post subject: IM-Modules...
PostPosted: Fri Mar 09, 2007 4:20 pm 
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Owns a White Box!
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has ANYONE EVER played one of these three modules?

Image

Image

Image


i guess that never a character in a campaign has achieved immortal status, but perhaps you have played them as one-shots?


i've gotr them all, and i'd like to give them a try - any suggestions which one i could use first)


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PostPosted: Fri Mar 09, 2007 7:23 pm 
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PostPosted: Fri Mar 09, 2007 10:36 pm 


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PostPosted: Sat Mar 10, 2007 10:25 am 
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As the DM there VAN, I remind you that we had lots of fun.

Also it is not the only time we have played immortals. He was just harassing everything and everyone in every world. It was a fun game but he didn't "think" as a God... only as a powerful mage. Using d20 rules he was a 25th level wizard/15th level cleric and a god... and he went after 7th level paladins, avoiding their armies. It was quite fun.

As a sidenote: I bought the Immortal set a few days ago... It is quite good but not as good as the other sets IMO. OK, your PC is a God... and you still want to go adventuring in forgotten ruins? ! ?

Managing your own plane though is awesome and has very good rules. I have been using a (sorry to admit) better system for Gods that grew over to be usable in the 3rd edition and has many similarities with that game. I'm still adapting my homebrew rules to the ideas I got from the immortal set.

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PostPosted: Mon Mar 12, 2007 11:04 am 
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PostPosted: Sat Mar 17, 2007 9:04 pm 
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PostPosted: Sat Mar 24, 2007 3:50 am 
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PostPosted: Mon Mar 26, 2007 3:09 am 
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I've mentioned this before, but this is a new hangout, so...

The Marketing Department sent me a memo. They had named the 1st Immortals module (The Immortal Storm). They needed somebody to write an adventure based on that title. They wanted it to be me.

::sigh::

So IM1 is sort of an intro to play at that level. While it takes you to fantastic places, it also takes you to present-day New York and Chicago. That's deliberate, and unlike one of the posters above, I do not recommend that you change it, for psychological reasons (unless it truly destroys your plan for the multiverse, which is highly unlikely).

I asked my buddy Bob Blake, who wrote and ran most of the AD&D Open tournaments in the late '70s to early '80s (and had things published through Judges' Guild), to do the second one. And I'd always enjoyed the work of Ken Rolston on other projects, so I was very glad to see him do the third. Both top-notch authors did real good jobs, imho.


I agree wholeheartedly that my boxed set is more Guidelines, and sketchier, than the subsequent Wrath set. I left various things unfinished (or not even begun) when I left TSR to join Gary in a new company; the Rules Compendium was one, and further expansion of Immortals was another.

So it goes; there just isn't time in life to do everything you want. At least I found the time to visit Napoli and Venezia, and spent a whole week in Firenze...

F


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