Oh, I just don't like extrememely high levels, that's all. And yes, I know. When I used to play Mystara Alphatia was a strange land of powerful mages (That is name level and above) that was interested in the world beyond. Internal politics, usual magic user indeference for the world etc prevented Alphatia to take over the world, but they had a strong interest in expansion... and frankly of keeping Thyatis from becoming the dominant world power.
As for your interesting remarks:
For mainland Alphatia 1/500 - 1/1000 people being 9th+ magic user is... acceptable I guess. For some magic-heavy colonies the figure would be around 1/1500 - 1/2000. But that is 9th+ not 26th+.
NOTE: I never used the rule that gold gathered by your dominion give you XP BTW. Challenges in your rule on the other hand, give XP so many counts and nobles are 15th+.
Good resource for Alphatia that. I kindly envisioned Alphatia that way. Although I disagree with some points and generally believe that the whole thing is an overstatement. Yes, in Alphatia you're nothing if not a mage, but that's better than in many other lands.
And for every magic user working to perform a vile experiment that would bring him power there is another one that works to twart the scemes of his evil neighbor.
_________________ Don't call every undead wizard a lich!
|