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The Wayfarer's Inn • View topic - Spell choices

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 Post subject: Spell choices
PostPosted: Wed Aug 27, 2008 1:49 pm 
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RedWizard suggested to open up a thread wherein the clerics and wizards in the group can post the spells they've prayed for or memorized, so your choices can better complement each other. Here you go!


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 Post subject: Re: Spell choices
PostPosted: Wed Aug 27, 2008 3:35 pm 
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Jester
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Location: Southern NJ, previous Long Island
This is the list of Ahi's spells:

If one of you might think I should have chosen this or that spell, please say so. If not, then
the list is final. So, Sir C if you permit me, I'll only edit once if I get suggestions, ok?

0 Level Orisons: Cure Minor Wounds x 18?

? = unsure as it is not noted on Ahi's sheet

1st Level: Bless x 3, Create Water, Cure Minor x 4, Detect Evil x 2, Detect Magic x 2,
Remove Fear x 2, Prot'n Evil x 2, Sanctuary, Purify Food & Drink.


2nd Level: Aid, Chant, Holy Symbol, Silence 15", Spiritual Hammer, Translate, Withdraw,
Detect Curse, Find Traps.


3rd Level: Cure Disease, Dispel Magic, Locate Object, Prayer, Remove Curse x 2, Magical
Vestment, Create Food & Water.


4th Level: Cure Serious x 4, Neutralize Poison, Prot'n Evil 10 ", Sunburst.

5th Level: Ebony Entrails, True Seeing, Cure Critical x 2, Flamestrike.

6th Level: Heal x 2, Disc of Concordant Opposition.

7th Level: Resurrection.

I chose spells in consequence of keeping us alive but also a have a few which can kick some serious monster butt!


Last edited by rredmond on Sun May 17, 2009 8:01 pm, edited 25 times in total.

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 Post subject: Re: Spell choices
PostPosted: Wed Aug 27, 2008 4:03 pm 
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Baron of Newgate
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[OOC: I edited the list to just those that Ivid has prepared.]

Ivid can cast the following spells:

Druid: 2 x 1st / 2 x 2nd / 1 x 3rd per day:
Level 1: Detect Magic, Detect Poison
Level 2: Cure Light Wounds, Slow Poison
Level 3: Cure Disease

Magic User: 2 x 1st / 2 x 2nd per day.
Level 1: Protection from Evil, Comprehend languages
Level 2: Web, Wizard Lock

Should I have selected some of these to have prepared in advance?

_________________
Greg Svenson


Last edited by gsvenson on Fri Aug 29, 2008 11:49 am, edited 2 times in total.

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 Post subject: Re: Spell choices
PostPosted: Wed Aug 27, 2008 4:43 pm 
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Squire
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Kherim's spells memorized for today:

1st:
Cure light wounds x4
Command x1 (Cast)

2nd:
Hold Person x2 (both now cast)
Find Traps (cast)

3rd:
Dispel Magic x3

4th:
Neutralize Poison


Last edited by RedWizard on Tue Mar 03, 2009 3:37 am, edited 9 times in total.

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 Post subject: Re: Spell choices
PostPosted: Wed Aug 27, 2008 6:55 pm 
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Joined: Thu Mar 08, 2007 9:34 am
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 Post subject: Re: Spell choices
PostPosted: Fri Aug 29, 2008 11:54 am 
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Baron of Newgate
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Location: Clearwater, Florida, USA

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Greg Svenson


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 Post subject: Re: Spell choices
PostPosted: Fri Oct 10, 2008 1:24 pm 
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 Post subject: Re: Spell choices
PostPosted: Fri Feb 20, 2009 12:35 am 
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Jester
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A G Thing playing Gaderon's prepared spells!!!

Level 1 Spells: (5 per day):
Burning Hands, **
Magic Missile, **
Shield, *

Level 2 Spells: (5 per day):
Flaming Sphere, **
Knock, *
Locate Object, *
Wizard Lock, *

Level 3 Spells: (5 per day):
Dispel Magic, **
Fireball, **
Haste, *

Level 4 Spells: (5 per day):
Dispel Illusion, *
Minor Globe of Invulnerability, *
Remove Curse, *
Stoneskin, *
Wall of Fire, *

Level 5 Spells: (5 per day):
Bigby’s Interposing Hand, *
Passwall, *
Teleport, *
Wall of Force, **

Level 6 Spells: (3 per day):
Bigby’s Forceful Hand, *
Disintegrate, *
Project Image, *

Level 7 Spells: (2 per day)
Delayed Blast Fireball, *
Forcecage, *

Level 8 Spells: (1 per day):
Bigby’s Clenched Fist*

_________________
CHAOTIC GOOD:
BECAUSE THE ENDS JUSTIFY BLOWING $#!% UP


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 Post subject: Re: Spell choices
PostPosted: Sun May 10, 2009 5:53 pm 
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Boxed
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If I may, let me rechoose the spells for Kherim:

Lvl 1:
Cure Light Wounds x4 (all used)
Command

Lvl 2:
Hold Person
Find Traps (used)
Slow Poison

Lvl 3:
Negative Plane Protection
Remove Curse
Remove Paralysis

Lvl 4:
Sunburst (was Protection from Evil 10' before)

Course, since I don't know exactly what went before, I may be preparing spells for dangers that haven't ocurred yet and aren't likely to occur soon. If you think this is the case, do tell me, please.

Alex

_________________
...And all were amazed and said
"This guy is really good! He should turn... professional!"


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 Post subject: Re: Spell choices
PostPosted: Thu Dec 17, 2009 7:21 pm 
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Jester
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Joined: Thu Feb 19, 2009 7:06 pm
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Gaderon's current spells memorized!!!

Level 1 Spells: (16 in book/5 per day):

Burning Hands, *
Magic Missile, **
Shield, *
Unseen Servant *

Level 2 Spells: (15 in book/5 per day):

Knock, *
Locate Object, *
Rope Trick, *
Wizard Lock, **

Level 3 Spells: (14 in book/5 per day):

Dispel Magic, **
Fireball, *
Fly, *
Haste, *

Level 4 Spells: (12 in book/5 per day):

Dispel Illusion, * No material components
Ice Storm, * 20/20 but are readily available most anywhere...
Remove Curse, *
Stoneskin, * 20/20
Wall of Fire, * 19/20

Level 5 Spells: (10 in book/5 per day):

Passwall, ** 19/20 material components left...
Teleport, ** No material components
Wall of Force, * 09/10 materials components left...

Level 6 Spells: (8 in book/3 per day):

Chain Lightning, * 20/20 material components left
Disintegrate, ** 19/20 material components left


Level 7 Spells: (6 in book/2 per day):

Limited Wish, ** No material components


Level 8 Spells: (4 in book/1 per day):

Bigby’s Clenched Fist, * 19/20

_________________
CHAOTIC GOOD:
BECAUSE THE ENDS JUSTIFY BLOWING $#!% UP


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