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The Great Hall https://blackmoor.mystara.us/wfi/viewtopic.php?f=38&t=586 |
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Author: | Sir Clarence [ Tue Oct 22, 2013 3:45 pm ] |
Post subject: | The Great Hall |
As you proceed further into the great, palatial hall, you note that the checkerboard pattern ends at the verge of the line of 4 pillars ahead of you. The pavement thereafter is a sickly gray color, shot through with splashes of maroon and veins of jaundiced yellow, as if made of old and dirty ice, filled with disgusting offal. The florring forms an inverted T; beyond it, to either side, the checkerboard resumes, but in colors of red and black. The stem of the T stretches before you into the darkness, and the arms reach to the walls to either side. Another of the thick pillars, six feet in diameter, stands along the left and right edge of each arm of the T. Between these are three lesser pillars, each 3 feet in diameter, with the middle one being nearly in the center of your path. All of these pillars are of serpentine. Where the arms of the gray stone T reach the walls, there are semicircular alcoves, these being hewn out of the rock that forms the natural walls of this cavernous place. Within each alcove stands a pale gray statue of about twice man-size. To the left, you see a 12-f00t tall male figure, fashioned of leprous gray marble. The body is deformed but muscular. The clawed hands and feet are of animal nature, despite the fingers and toes. The skull is human... almost. It is elongated, with hyena-like jaws, and the bestial eyes and ears bespeak some nightmare-blend of man and animal. Ahi can easily identify this creature as Gholl, the father of all the gholles. To the right stands a 12-foot tall statue of some female thing. It is a misshapen creature, hewn from soft-looking, dirty-gray stone. Its bestial face combines the worst features of a hound, baboon, and woman into a leering, fanged visage of demonic appearance. The long arms, corded with muscle, terminate in clawed hands; the feet are similarly ugly and clawed. The hollow, empty eye sockets stare balefully outwards, and the overall impression bodes of horror most malevolent. This being can be identified by Ahi as Ghul, the mother of all the ghulaz. Mortuary Palace.JPG [ 464.13 KiB | Viewed 2992 times ] |
Author: | Ail [ Tue Oct 22, 2013 5:26 pm ] |
Post subject: | Re: The Great Hall |
Kherim says sarcastically as they approach the new T-arm, and once he gets a chance to see the figures at either end: "I'm guessing no one would take me on a wager that these statues are more alive than it is good for our health, would they?" |
Author: | gsvenson [ Wed Oct 23, 2013 8:21 pm ] |
Post subject: | Re: The Great Hall |
Sol chuckles while Gaderon gets ready to cast a disintegrate spell, just in case. |
Author: | Ail [ Thu Oct 24, 2013 11:53 pm ] |
Post subject: | Re: The Great Hall |
"Pick one first", says Ahi. "I vote on the left." Kherim just shrugs and holds his scimitar. |
Author: | gsvenson [ Fri Oct 25, 2013 7:12 pm ] |
Post subject: | Re: The Great Hall |
Sol will move next to Kherim facing the statue to the left, while Gaderon will levitate again to get a clear shot with his spell, if needed. |
Author: | Sir Clarence [ Sat Oct 26, 2013 2:23 pm ] |
Post subject: | Re: The Great Hall |
As you move closer, you now notice a vile stench issuing forth from the statue of Gholl. A growing sense of danger and evil takes hold of Kherim. Something will happen soon.... |
Author: | Sir Clarence [ Mon Oct 28, 2013 7:18 am ] |
Post subject: | Re: The Great Hall |
With a grating noise, the statue of Gholl moves aside, revealing an archway behind it. Howling and slavering, a horde of gholles come forward. The stench they exude is overwhelming. OOC: Everyone make a ST vs poison, please. If successful, you all have one free action before the gholles will be in melee range. |
Author: | Ail [ Wed Oct 30, 2013 11:28 am ] |
Post subject: | Re: The Great Hall |
Ahi: 1d20+4 (+4 from magical items). I don't know if anything has to be added from level or stats. = 5 + 4 = 9. Does the bonus from Kherim's Protection from Evil count? http://invisiblecastle.com/roller/view/4279546/ Kherim: 1d20 + 2 (inherent paladin saves. same comment as above). 18+2 = 20 http://invisiblecastle.com/roller/view/4279548/ |
Author: | gsvenson [ Wed Oct 30, 2013 8:32 pm ] |
Post subject: | Re: The Great Hall |
Gaderon ST (1d20+5 for magic items): 19 Sol ST (1d20): 15 Assuming that they can react, Gaderon will use the staff of power to cast a fire ball into the midst of the gholles. Sol will simply prepare himself to fight the gholles with his sword, Tizona, and shield. |
Author: | gsvenson [ Thu Oct 31, 2013 6:57 pm ] |
Post subject: | Re: The Great Hall |
Gaderon will move a little to his left, roughly over Ahi, and use his staff of power to cast a fireball into their faces and hopefully down the hallway, immolating as many of them as he can. Sol will stand his ground remaining ready and wait to see the effect of the spell, unless Kherim and/or Ahi advance, in which case he will remain at their side. |
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