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The Burial Chamber https://blackmoor.mystara.us/wfi/viewtopic.php?f=38&t=382 |
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Author: | Sir Clarence [ Wed Oct 01, 2008 3:27 pm ] |
Post subject: | The Burial Chamber |
The brave party of adventurers faces their first combat within the Tomb Of Rahotep against 12 Iron Mummies. |
Author: | gsvenson [ Wed Oct 01, 2008 3:57 pm ] |
Post subject: | Re: The Burial Chamber |
Sol, being on Kherim's left, turns and attackes the mummy coming out of the nearest sarcophacus (in the upper left corner of the room based upon the map). [I rolled a 13 to hit and a 12 for damage.] [Edited: Two more attack rolls: attack 19 & hit 15, attack 17 & hit 12. I used a d20 to attack and a d8 for hits.] [Edited again to apply adjustments. I assumed that iron mummies are still undead and used the Flame Sword's undead bonus (+4) rather than the regular bonus (+1).] |
Author: | Sir Clarence [ Wed Oct 01, 2008 4:09 pm ] |
Post subject: | Re: The Burial Chamber |
Author: | tarlyn [ Wed Oct 01, 2008 5:57 pm ] |
Post subject: | Re: The Burial Chamber |
GAh!!!!!!!! I'm at work thus I can only have 15 minute use of a pc at a time each break, so no posts here, sorry!!!! I'll post tonight. Sir C I'll send you a whole bunch of different rolls for such occasions where I'm not online and you can use them! In general I can post at night here |
Author: | RedWizard [ Wed Oct 01, 2008 6:24 pm ] |
Post subject: | Re: The Burial Chamber |
Quick question Sir Clarence, not sure I covered this when creating my character. Do you allow weapon specialization for the fighter sub-classes? I cannot seem to find my sheet, if you could re-send me a copy that would be great as I need to check where I am with number of attacks. If weapon spec is allowed to paladins I will also double specialize in the scimitar. If not then he has 2 attacks every round as a 16th level paladin. I'll send you the first two sets of to-hit and damage rolls now and add more later if allowed to specialize as stated above. |
Author: | rredmond [ Wed Oct 01, 2008 6:28 pm ] |
Post subject: | Re: The Burial Chamber |
Darn it. Ah well, hopefully there's nothing coming through the doorway as well, I'm assuming these are not 'regular' mummies, but let's see what happens when I bring Neith's power to bear on these (hopefully) undead creatures! Grabbing his Holy Symbol from around his neck Ahi shouts, "By the Goddess, begone and allow the bodies of those in the Duat their rest!" Mummies are auto-turns for me, but do you need a d20 from me Clarence? If so, 17 ain't bad I'm hoping! http://invisiblecastle.com/roller/view/1751907/ Shoot hopefully I didn't waste a good one! |
Author: | rredmond [ Wed Oct 01, 2008 6:29 pm ] |
Post subject: | Re: The Burial Chamber |
PS: Sure am glad to be out of the Foyer! |
Author: | Sir Clarence [ Wed Oct 01, 2008 6:31 pm ] |
Post subject: | Re: The Burial Chamber |
Author: | RedWizard [ Wed Oct 01, 2008 6:35 pm ] |
Post subject: | Re: The Burial Chamber |
I sent my rolls to you Sir Clarence. a 17 and a 9 to hit. That also includes the plus bonus of the sword. Does not include any spec bonus if such would apply for Kherim. Damage rolls were 10 and 9 and reflect the sword bonus as well as str bonus. Again, it does not include any spec. bonus if such were to apply. IC: Kherim spins about and lays into the nearest mummy to him, his rune engraved scimitar flashing! |
Author: | RedWizard [ Wed Oct 01, 2008 7:50 pm ] |
Post subject: | Re: The Burial Chamber |
I received your reply Sir Clarence. For Kherim's 3rd attack, he rolls a 17 to hit and a 8 on damage. Not counting spec. bonus' though. He is attacking the mummy closest to the opening double doors. IC:With a final spin, Kherim slashs the mummy emerging before him! |
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