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The Wayfarer's Inn • View topic - Chamber of Sun Deities

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 Post subject: Re: Chamber of Sun Deities
PostPosted: Fri Feb 06, 2009 2:55 pm 
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With a roar of fury, Kherim leaps to deliver a flurry of blows from his rune carved scimitar!, "You shall return in pieces fiends!"

OOC: Rolls forthcoming, I rolled but they have not yet arrived in my mail


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Fri Feb 06, 2009 3:47 pm 
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OOC: Is he acting b/c the Turn has worn off? If so Ahi will want to try another Turn.

If not then can Ahi cast a Wyvern Watch on the blue portal? Not much help but it should be something.

If not THAT then Light up the eyes of the gourd face in melee with Sol.


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Fri Feb 06, 2009 4:04 pm 
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"Ouch!"

Sol will try to cover himself with his shield as he attempts to rise and clear his head.

_________________
Greg Svenson


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Fri Feb 06, 2009 4:17 pm 
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Ahi also scans to see if there is anyone in desperate need of healing. He'll head over that way next with AID.


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Fri Feb 06, 2009 4:18 pm 
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 Post subject: Re: Chamber of Sun Deities
PostPosted: Mon Feb 09, 2009 8:57 am 
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OOC: Still continuing without Mark.


Round 5: The party wins initiative.

With a spectacular tumble, Ivid brings himself into a closer position to the fiend and shoots his arrow, but misses the gourd-head of the creature (rolled a 7 for the attack).

While Sol gets back up on his feet, the fiend uses his disadvantage for a free attack against him...

OOC: Now things turn out to be bad for poor Sol. The attack roll was a 20, and the follow-up d% roll was a 06 which means that it was a critical hit......

The huge mace comes crashing down on him, and with a deafening clang hits Sol's shield that he holds up over his head, tearing a gaping hole in it. And although the now destroyed shield saved Sol from the brunt of the attack, the brutal power of it still causes 11 points of damage to him. And still, with his last bit of strength, the stout warrior manages to get back on his feet...

Then Kherim is at his side and attacks furiously. All three blows from his scimitar hit the creature and cause terrible wounds for an incredible total of 35 points of damage.

Seeing the gate opening and dark and moving shapes appearing within its depths, Gaderon quickly figures that the only chance to avoid this might be a successful attempt to dispel this planar-breaching magic. While casting his spell, he sends a silent prayer to Ptah, and one moment later the gate flickers and ceases to be.

OOC: You were quite lucky here guys because the d% roll was an excellent 18 for the dispel attempt. 8-)

Asterion shoots an acid arrow at the fiend, but misses him.

Ahi is unsure whether the fiend in the back is still turned or not. Somehow his clerical influence over it seems to have weakened, but then it's clearly not willing to enter combat again or to come any closer. As the gate has been closed by Gaderon, the cleric thus casts a light spell at the eyes of the mace-wielding fiend but sees that it has no effect at all because he was obviously unable to overcome the magic resistance of the creature.

For a brief moment the face of the fiend with the mace distorts to a gruesome expression of pleasure as it witnesses the results of his attack against Sol, then it gets attacked by Kherim and howls in pain, now turning towards the paladin. While it swings its mace at him, Kherim notices that it silently conjures up a magical protection sphere of the same kind as his own, giving it more protection against future attacks. Every muscle in his arm hurts as he blocks the first swing of the huge mace with his shield, but the second attack hits him on the chest for 13 points of damage.

Gnashing its large teeth in frustration as it sees the gate close, the other fiend now turns towards you again. Obviously not daring to come any closer, it hurls another fireball in the midst of your group.

OOC: The majority of you is protected against its effects due to Gaderon's minor globe of invulnerability. Not so Asterion, Sol and Kherim who have to make a saving throw each.

Battle against the guardian fiends.JPG
Battle against the guardian fiends.JPG [ 107.28 KiB | Viewed 1269 times ]


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Mon Feb 09, 2009 4:30 pm 
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"Asterion, can you heal Eilkhan?" Ahi will yell over his shoulder as he moves up.

OOC: Two questions for the DM:
How poorly off is Sol, or Kherim for that matter, but Sol has taken at least 50hps of damage maybe more?
Can I cast a Cure spell on someone in combat?

SOI: Ahi wants to heal Sol or Kherim if they need it, otherwise I'll add my Rod to the attack on Mace Gourd Face. I'm just wasting my spells at this point...


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Mon Feb 09, 2009 4:47 pm 
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Ivid calls over his shoulder.

"When we distribute the loot, I will recall you stood there like stuffed dummies and let me waste my arrows!"

The bowman will then send three more arrows against the demon with the mace...

"Elmoooo! Go and collect the other arrows!"


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Mon Feb 09, 2009 5:29 pm 
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[OOC: Sol is down 75 hp, with 35 remaining. The loss of his +3 shield also alters his AC significantly...]

Sol is getting a bit desperate as he casts off the reminants of his shield and draws his dagger with his shield hand. He then lashes out at his gourd-faced foe.

ST for the fireball (unadjusted): 18

Sol has 3 attacks on the gourd-face with the mace this round (adjusted): 16/6, 25/11 (a natural 20 to hit), and 21/7.

_________________
Greg Svenson


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 Post subject: Re: Chamber of Sun Deities
PostPosted: Mon Feb 09, 2009 5:42 pm 
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OOC: Holy <pants>! Okay Sir C what do I need to do to touch Sol with a Cure Critical. It's more important to keep him up there whacking away than for me to do it. If Ahi comes up from behind and stays low?


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