History of Littonia
By Geoff Gander
Here is an historical synopsis of
the land of Littonia:
Littonia
For many people, Norwold is
considered the utmost border of civilisation, beyond which only the
wilds of northern Brun dominate. This is not so, for along the
northeastern border of Norwold, far beyond the realms of the Known
World, lies a small nation of brave people - Littonia.
Much of the history of the
Littonians is lost in the depths of time; few among these people
know the full story, dating their own culture to the time of
Karlis, the Unifier, and afterwards. In truth, the people who would
populate the land of Littonia arose some 4,200 years ago, on the
continent of Skothar. They were the last remnants of the Valemen, a
fair people who had been all but obliterated by the fearsome
Afridhi centuries before - the first conquests of that warlike
people. They fled their homeland towards the southwest, and built
tiny villages along the western reaches on Thonia. There they
remained for two centuries, until the time of the Great Rain of
Fire.
Many Valefolk died in the disaster,
and only the strongest were able to flee to their ships and sail to
what would become Alphatia. It was a rich land, and the Valefolk
settled along its eastern coasts. In less than three generations,
though, the fair-skinned indigenous people, who called themselves
the Yanifey, drove out the Valefolk. They resented the intrusions
of these people upon their way of life, and were unwilling to share
their land with anyone. Thus the Valefolk were driven from their
homes only a century after they arrived to these shores. For years
they were harried across the continent, until they arrived at the
western shores, from which they sailed to what is now Norwold, in
the region called the Great Bay.
At this time it was still a frigid
land, but some areas of the shorelines were habitable. The Valefolk
eked out a living along these rugged shores, forgetting much of
their culture as they fell into a long dark age. Centuries passed,
and the Valefolk spread as the climate warmed. Much of their people
migrated north of the Great Bay, to fertile plains and light
forests along the coast that afforded them some measure of
prosperity. The place they called their home was centred around a
river that branched northeast from the mighty Landsplit River - the
shallow Gaudava River. Life was hard, and short, but it was
infinitely better than before. In the south, Valefolk built their
homesteads as far as the coasts of the modern Heldannic
Territories.
The Valefolk would not be alone for
long; soon after the southernmost homesteads had been built, a tall
warlike people arrived from over the eastern seas. They called
themselves the Antalians, and they pushed forth the Valefolk.
Within decades, all Valefolk communities south of the Great Bay had
been destroyed, their inhabitants either killed of driven forth.
North of the Great Bay, a new identity arose among the Valefolk.
Since coming to this new land, much of their old culture had been
forgotten, as new beliefs, new traditions, and a new language
developed. The northern Valefolk began to call themselves the
Litoniesu, and their land Litonija.
Despite this new identity, the
Littonians were a fragmented people. Although many Littonians of
the day recognised common bonds of language and religion, most
swore allegiance to their clan chieftains. As a result, the
Littonians spent as much time fighting each other as they did the
northward- moving Antalians. For decades the Antalians surged
northwards, clashing with the emerging Littonians. These folk were
never defeated, though, for there always came among them one
chieftain who would lead all the others to victory over the
Antalians, and who would often fall into obscurity afterwards. This
cycle of unity and disunity could have continued forever, were it
not for the Frost Giants of Frosthaven.
Roughly 3,000 years ago, a vast
horde of Frost Giants, led by the fearsome Ulf One-Eye, surged
southwards from their island home, reaving and destroying as they
went. Beforehand the giants had troubled only the northernmost
communities, where the remnants of those Valefolk who had lived
south of the Great Bay now lived. Now, the giants ventured forth to
conquer. They long coveted the richer lands of the Landsplit and
Gaudava rivers, and saw the inhabitants as fitting slaves to their
work for them. They stormed in from the north, and quickly
overwhelmed the disunited Littonians one clan at a time. Within
five years the entire region north of the Great Bay was under Ulf's
rule. He named his realm Nordenheim.
Ulf was a cruel ruler. He routinely
had Littonians who showed any form of resistance brutally tortured,
often in front of their families. Many Littonians were tied to
their farms, forbidden to leave under pain of death, and forced to
give away most of their harvests to their overlords, who grew
decadent from their easy life. Whenever there was to be a great
celebration among the giants, Ulf would order the most able-bodied
slaves to fight in arenas for the amusement of their masters. The
greatest horror inflicted upon the Littonians was the construction
of Ulf's great citadel, Høgborg. Seven years were spent
building the colossal structure, all of which was done by slave
labour. So many died in building the structure, and in the giants'
other depredations, that the Littonians began to decline in number.
Were it not for the rise of Namejs the Leader, all hope may have
been lost for the Littonians.
The man who would become Namejs the
Leader was a landowner of some reputation, and a clan leader.
Namejs laboured hard under the rule of Ulf's giants, and saw his
tremendous pains rewarded by the arbitrary death of his family. One
of the locals, in an attempt to curry favour with the giants,
reported that Namejs was trying to incite a rebellion. Though this
was not true, the giants tore apart his home, and forced him to
watch the deaths of his wife and children. Broken over such a great
loss, he vowed to have his vengeance upon the overlords who caused
both him and his people so much suffering. Not long afterwards, he
attacked a lone Frost Giant in a rage, and managed to kill him with
a well-placed blow to the head while his opponent was down. He was
surprised at his act, as were a small gathering of Littonians who
happened to witness the deed. Gaining heart from this act, he then
assembled a band of freedom fighters and melted into the
surrounding hills and woods.
The next years were spent fighting a
guerrilla campaign against the giants. Well-armed bands led by
Namejs would leap out of forests, swamps, and other places of
concealment to attack and kill unsuspecting giant warriors. As soon
as any organised resistance could be brought to bear, the rebels
melted back into the wilderness. Many years passed, and Ulf's
warriors could not locate Namejs' stronghold, nor could they
capture any of his men. Soon enough, tales of Namejs' deeds spread
across Nordenheim, until many slaves rose up against their masters,
killing them in any way possible. The greatest battle took place at
the coastal village of Gaudavpils, which spanned the Gaudava River
where it entered the eastern seas. Many giants died at that battle,
and news of this resounding victory spread like wildfire. Before
long, Namejs had assembled a great host of rebels, who then stormed
Høgborg and killed Ulf. They then destroyed the citadel,
thus destroying the testament to their oppression. Their leader
dead and their power broken, the remaining giants fled Nordenheim
for their homes in Frosthaven, abandoning their dreams of empire.
Namejs was then made the first king of Littonia, in recognition for
his deeds.
Namejs ruled wisely, but
reluctantly. He was not a king at heart, and would have rather kept
the peace within his own clan hall. His rule lasted many years, and
he presided over a period of great unity and peace. His sons did
not have his personal charisma, or his will to keep the peace for
all Littonians. As the decades passed, the ruling line of Littonia
grew weak, and the people began to identify more with their own
clans and clan leaders once more. The Littonians expanded south to
the Great Bay once more - the Antalians having been eliminated as a
major threat during the invasion of Loark's horde centuries before.
All lands north of the Great Bay and east of the Icereach Mountains
were theirs. Only the lands around the Gaudava River, and
immediately to the north, were thickly settled. The remaining lands
were dotted with homesteads and farms, as much of the land was too
poor for intensive farming.
So Littonia remained a kingdom in
name only for many years. The clan leaders paid lip service to the
king, and did what they pleased in their own lands - even warring
amongst themselves. The realm was further weakened by the
resentment felt by the Lietuvas towards the dominant Litoniesu.
Descended from those Valefolk who were driven north by the
Antalians centuries before, the Lietuvas had developed a
distinctive dialect of the Littonian language, and had a slightly
different outlook on life. They settled north of the Gaudava River,
and kept largely to themselves. They saw themselves living in a
land designed by Litoniesu, for Litoniesu. So, almost 200 years
after the death of Namejs the Leader, the Lietuvas declared their
lands independent of Littonia, thus creating the Realm of
Lietuvos.
This began years of war between both
peoples, with neither gaining the upper hand. As more people were
taken off of their farms to fight their neighbours, more and more
fields grew fallow, and villages began to be abandoned. The
bloodletting continued for some 40 years, off and on, and in the
end both sides were so weakened that the Realm of Lietuvos
collapsed into anarchy, and what remained of Littonia fragmented
even further. Thus began another long dark age for the Littonians,
in which few left their homes or clan holdings, and roving
goblinoids advanced from the southwest.
The giants of Frosthaven returned
several times over the next centuries, seeing that the nation
forged by the hated Namejs had now collapsed into obscurity. With
the giants raiding in the north, and goblinoids looting and burning
in the south, times were grim for the Littonians, indeed. Then, a
new leader was born.
About 1100 years ago, a boy named
Karlis was born in the Littonian village of Nevmala. A strong lad,
he quickly grew into a warrior of considerable strength, and, as
the eldest son of the local lord, soon became the ruler of Nevmala
and the surrounding lands. One night, he dreamed of Namejs at his
greatest battle, the Battle of Gaudavpils. He watched the
combatants fight, and after it was over he saw Namejs come to him,
and ask him to rebuild Littonia in its hour of need. Karlis awoke,
and, knowing what had to be done if his people were to survive, he
raised an army in his dominion, and marched upon his neighbours.
Over the next 11 years, his armies spread throughout the various
petty fiefdoms of what was once Littonia, uniting his people by
diplomacy and by the sword. The final battle was fought only six
years before his death, at the Lietuvan town of Siaiulai, where the
mightiest Lietuvan lord was brought low before Karlis'
armies.
Though Karlis lived only six years
after the reunification of Littonia, he has been revered ever after
as Karlis the Unifier. To this day, many Littonians speak his name
with awe. Unlike Namejs, Karlis left behind a strong line of
succession, filled with kings and queens who wanted to keep their
nation strong. It was not long afterwards that the new kingdom of
Littonia faced its first great challenge.
Scarcely seven years into the reign
of Uldis, Karlis' eldest son, a strange people had come out of the
west, from over the Icereach Range. They called themselves the
Saamari, a bold people who were fleeing their ancient homeland in
search of refuge. They crossed the mountains and settled amidst the
grasslands and sparse forests in the western reaches of Littonia.
Many Littonian farmers were crowded out of their lands as thousands
of Saamari streamed from the mountains and built their villages.
Word spread to Gaudavpils, which had since become a town of
considerable size, where Uldis ruled his people. Hearing of what
was happening, he sent his armies west to reclaim the lands that
were lost.
Many battles were fought over the
ensuing years. Littonian raised arms against Saamari, as villages
burned and borders shifted. The Saamari were too numerous, though,
and ultimately the western reaches were lost to the newcomers, who
called their land Kaarjala. Maris, the successor to Uldis after the
former died in battle, had no wish to continue a fruitless war when
there were still numerous enemies on all sides. The Heldannic folk
to the south raided the southern Littonian settlements from time to
time, just as the north was threatened by the giants of Frosthaven.
Thus, in the first year of his reign, Maris appealed to the leader
of the Saamari to meet with him in the town of Valmiera to discuss
terms of peace. For a week they negotiated, until the Treaty of
Valmiera was drafted and signed. Under the treaty's terms, the
western lands would belong to the Saamari forevermore, and all
lands east of the Gaudava river system would belong to Littonia.
Each nation vowed never to attack the other, and in fact to render
aid to the other when requested.
Having achieved peace in the west,
Maris turned his attention north and south, where he constructed
lines of simple towers to hold back those who would do Littonia
harm. Those defences were tested over time. On several occasions
the denizens of Frosthaven swept from the north in search of easy
plunder, and all too often found it in Littonia. Though many were
turned back by the defences along the northern border, some always
managed to break through and wreak havoc. On one occasion the towns
of Valmiera and Nevmala were destroyed by the giants, who were then
beaten back only with the aid of the Kaarjalans. Likewise, the
Heldannic peoples ranged free along the southern frontiers, though
this was curtailed sharply after the establishment of Alphatian
colonies to the south. Littonia was quick to make peace with the
Alphatians, and has benefited from generally good relations with
the dominions of Norwold ever since, though this happened far more
recently.
About 400 years ago, a second great
migration took place. Thousands of people, who called themselves
the Vaarana, and who were not unlike the Saamari, came up over the
Icereach Range. They brought with them tales of woe, of great
goblinoid hordes on the march. The rulers of Kaarjala and Littonia
conferred soon afterwards, and determined that defences must be
prepared for the onslaught that was sure to come. Alliances were
struck with the elves and halflings living to the south. Not ten
years after the Vaarana came over the mountains did a great horde
of trolls, ogres, goblins, orcs, and Frost Giants storm over the
Icereach Range. For many years both forces shed blood, and it
seemed the entire north would be destroyed. Such would have
happened, were it not for the arrival of the ancient heroes of
Kaarjala, and of Namejs himself! Under the guidance of these
legendary heroes, and with the aid of halfling stealth and elven
magic, the Kaarjalans, Vaarana, and the Littonians were able to
push the enemy back over the mountains, from which they have not
issued since.
Since that time, Littonia has become
a true nation in its own right. Its ships ply the northern seas,
venturing to places such as Qeodhar, Norwold, the Northern Reaches,
and mainland Alphatia, trading Littonian and Kaarjalan goods for
those items the two nations cannot otherwise get. Its borders are
secure on all sides, and its people are proud of their history and
culture. With the legacy of Namejs well-established, Littonia seems
poised for prosperity, though it still lives under the shadow of
Frosthaven.
For more about Littonia, visit
http://www.dnd.starflung.com/littonia.html