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BLACKMOOR GATORMAN
Type: Large Humanoid (Gatorman)
Hit Dice: 6d8+18 (48)
Initiative: +2 Dex)
Speed: 30 ft
AC: 15 (+2 dex, +3 natural)
Attacks: 2 claws+7, 1 bite+7, 1 tail slap+7
Damage: 1d6+4, 1d6+4, 1d6+4, 1d10+4
Face/Reach: 10ft by 10 ft / 10 ft
Saves: Fort:+8 Ref:+4 Will:+2
Abilities:
Str: 18 Dex: 14 Con: 16 Int: 10 Wis: 10 Cha: 8
Skills: Swim +4, Listen +3, Hide +3, Spot +3
Feats: Power attack
Climate/Terrain: Swamp, humid
Organization: varies
Challlenge Rating: 3
Treasure: Standard
Alignment: Usually Lawful Evil
Advancement: by character class

DESCRIPTION:
The Gatormen are huge aligatorlike humanoids living in the Black Swamp near Blackmoor.

The relation between the Gatormen of Blackmoor and the Gurrash Gatormen of the Savage Coast AC1000 is unclear. Perhaps Demogorgon preserved some of the old Gatormen and transplanted them into the Savage Coast when she felt time was ready for them.

COMBAT:
Gatormen rely on their massive strength to defeat their enemies, fighting with their tail and claws or with weapons.

GATORMAN SOCIETY:
Gatormen live in small tribes in the swamplands. They are natural enemies of Frog- and Lizardfolk. They are a brutal and savage race.

GATORMAN CHARACTERS:
A Gatorman’s favoured class is the Barbarian.