BLACKMOOR FROG FOLK
An alternate version of these creatures by Andrew Theisen can be found on http://dnd.starflung.com/frogfolk.html
Medium Humanoid (Frog folk)
Hit Dice: 2+1
Initiative: +8 (+4 Dex +4 improved initiative)
Speed: 30ft
AC 14 (+4 dex)
Attacks 1 bite +3 or kick +3
Damage: bite 1d4+2 or kick 1d6+2
Face/Reach: 10ft by 10 ft/10ft
Saves: Fort: +4 Ref:+4 Will: 0
Abilities: Str: 14 Dex: 18 Con: 13 Int: 10 Wis: 10 Cha: 10
Skills: jump +4, listen +2, hide +2, spot +2, swim +4
Feats: Improved Initiative
Climate/Terrain: swamp
Organization: varies
Challlenge Rating: 1
Treasure: Standard
Alignment: Any Neutral
Advancement: By character class
DESCRIPTION:
The Frogmen were created by Saint Stephen when he fled into the swamps of Blackmoor. He used technology he had taken with him from the FSS Beagle and employed local frog DNA to create this race. They appear roughly humanoid with froglike characteristics. They have gills, webbed feed, mottled green skin, bulging eyes, exceptionally muscled legs, and long forked tongues.
COMBAT:
In Combat, Frogmen prefer to leap onto their enemies and attack with their natural weapons, although they are able to use melee or missile weapons aswell.
FROGMAN SOCIETY:
Frogmen serve their god the Frog and Saint Stephen, their creator.
FROGMAN CHARACTERS:
Frogmen can be fighters, rangers or druids, but their favourite class is the monk.