02-24-2011, 05:45 PM
3 of 5 smashed Afridhi skulls.
More a sketch than a real fleshed-out adventure, this is an exciting model for a game that goes beyond the usual D&D dungeon-hack.
The thrill of this game is the plot; the weakness that it is condensed into ten very sketchy pages, with many option left unexplored.
Also, the maps and the description of the starships - on which the action takes place - could be more detailed.
Most importantly, it should be noted that the connection that this adventure has to Blackmoor is by the use of the name Beagle alone;
a further link to the setting might be hinted, but certainly isn't spelled out.
Still, a short, good, inspiring read for d20 modern and usual D&D players alike, even though it's theme-wise a far call from whatever else you can find on the setting.
More a sketch than a real fleshed-out adventure, this is an exciting model for a game that goes beyond the usual D&D dungeon-hack.
The thrill of this game is the plot; the weakness that it is condensed into ten very sketchy pages, with many option left unexplored.
Also, the maps and the description of the starships - on which the action takes place - could be more detailed.
Most importantly, it should be noted that the connection that this adventure has to Blackmoor is by the use of the name Beagle alone;
a further link to the setting might be hinted, but certainly isn't spelled out.
Still, a short, good, inspiring read for d20 modern and usual D&D players alike, even though it's theme-wise a far call from whatever else you can find on the setting.