07-09-2014, 06:20 AM
The thing for me is that DCC has a different feel to it than many other RPGs, so a campaign run under that system could be very differnt in tone than one run under another rules set.
For example, the notion of a PC going crazy could be done in any rules set but is more likely in DCC where bad things tend to happen to spellcasters. That really shifts the whole feel of the setting from "generic fantasy" to more of a horror flavor. (Not to imply that Blackmoor is really "generic" you understand, as it has a mix of odd tech with traditional fantasy. Blackmoor doesn't really fit comfortably into a standard niche, IMO.)
Makes me wonder what other twists one could do with the Blackmoor setting and rules choice...
For example, the notion of a PC going crazy could be done in any rules set but is more likely in DCC where bad things tend to happen to spellcasters. That really shifts the whole feel of the setting from "generic fantasy" to more of a horror flavor. (Not to imply that Blackmoor is really "generic" you understand, as it has a mix of odd tech with traditional fantasy. Blackmoor doesn't really fit comfortably into a standard niche, IMO.)
Makes me wonder what other twists one could do with the Blackmoor setting and rules choice...
Marv / Finarvyn
Member of The Regency Council
Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson
Member of The Regency Council
Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson