"Dungeon #115: Land of the Black Ice", Paizo, 2004. - Printable Version +- The Comeback Inn (https://blackmoor.mystara.us/forums) +-- Forum: The Garnet Room - Blackmoor General Forum (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=34) +--- Forum: General Blackmoor Discussions (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=5) +---- Forum: Product Reviews (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=6) +---- Thread: "Dungeon #115: Land of the Black Ice", Paizo, 2004. (/showthread.php?tid=617) |
"Dungeon #115: Land of the Black Ice", Paizo, 2004. - Rafael - 02-24-2011 Available through Noble Knight Games Raiders of Black Ice by Wolfgang Baur Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved people? A D&D adventure for 3rd-level characters. Re: "Dungeon #115: Land of the Black Ice", Paizo, 2004. - Rafael - 02-24-2011 5 of 5 smashed Afridhi skulls. Notable for being the only resource officially published for Greyhawk's Blackmoor, and designed as a supplement to WotC's Frostburn, this is an excellent outline for an adventure in a Blackmoor-ish environment. Granted, the use for Dave Arneson's Blackmoor is very limited, but it's a fine adventure that gives the setting we've known from Greyhawk a concrete frame, and more importantly: Like most of Paizo's Dungeon adventures, it's highly playable! In order to keep this short and spoiler-free, it's a very, very good adventure for beginners or early middle-level characters, and I highly recommend it to anyone who ponders starting a BM campaign, regardless of the setting you ultimately choose: If you can find this gem, that is. |