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Dwarves of Blackmoor - Havard - 07-25-2010 First posted at: http://blackmoormystara.blogspot.com/20 ... kmoor.html The Dwarves of Blackmoor are a dying race. 500 years ago things were different. Under the leadership of dwarven hero Uberstar Kazakhum, the dwarves began exploring the north in search of minerals. Was it simple green that drove them? Was it simple market economics; The Thonian Empire was in need of minerals and the dwarves sought new sources to fill that market? Or did the dwarves, like other groups after them, actively seen to leave the lands of Thonia. Regardless, it is clear that the dwarves have little love for the Empire. Oberstar has been a staunch supporter of Uther since his break with the Emperor and the current dwarven leader, Lortz Kharnundrhum, has followed the policy of his predecessor managing to overcome his people’s suspicions towards Uther’s alliance with the Elves of The Redwood. The dwarven colonization of the North at first seemed promising. The dwarven settlement of North Delving expanded from the original settlement in the Crystal Peak Mountains to include the Black Hills, the Iron Hills, the Dragon Hills and the Stormkiller Mountains. The magically fused minerals of Blackmoor were of particular interest to the Wizards of the region, something which lead to great wealth for the dwarves. Their main competitor in providing minerals is the Duchy of the Peaks, but the unstable nature of that Duchy meant that they didn’t make for much of a financial threat to the position of the dwarves. However, life in the North has not been kind to the dwarves. After over 500 years, the great dwarven settlement has been reduced to fewer than 10.000 individuals. 6 consecutive wars with the Orcs have taken a dramatic toll on the dwarves. Desperation could be another reason for them deciding to ally with Blackmoor. The Empire never really cared about the North, until they realized they could not have it anymore. The realization of the fact that the dwarves are losing to the Orcs have also lead the dwarves to exploring other means of fighting. Ventures into new technology in order to create war machines are not just a curious past-time to the dwarves. It is a question of the survival of their entire race. The strange inventions which have appeared over the recent decades in Northern Delving have lead to speculation of some unknown source of technological lore hidden deep in the dwarven lands (As discussed in this blog article). The infusion of Gnomes into the dwarven population about 200 years ago also lead to great progress in the field of technology. The dwarves had the resources and much of the base technology in place, but the Gnomes could provide precision, given their long tradition as clockmakers. Finally, Uthers establishing of the University of Blackmoor could lend the dwarves the expertise they would need In order to take their knowledge to a whole new level. However, the latest war with the Orcs is going in the wrong direction and prevents further cooperation with the humans until it is resolved. Heroes are needed! See also my Dwarven Timeline: http://blackmoor.mystara.us/forums/viewtopic.php?t=528 Thoughts? Havard Re: Dwarves of Blackmoor - Havard - 06-22-2011 Dwarven Clans of Blackmoor Sources: DAB CS, DABPG Benodond Dragun Frengi Gorduhendo Gragerz Grubumd Kazux Kharnundrhum Khazakhum Khundan Nokvorm Ubuzaken Verlapen Wumnozu So far I have been able to find 14 clans. One interesting question is why Lortz' last name is Kharnundrhum, when his father's last name is Khazakhum? Theory 1: One of these names is in fact a nickname rather than a family name. Theory 2: Because he was the son of the King, Lortz was raised by another clan and retains their name as a sign of respect for his foster family. Theory 3: Khazakhum is the name given to the regent only. As Lortz is only acting regent, he has been reluctant to assume the name until the fate of Oberstar is known. More detail on each clan to follow! Let me know if I have missed any! -Havard Re: Dwarves of Blackmoor - aldarron - 06-22-2011 Havard Wrote:Dwarven Clans of Blackmoor Nice work Havard. Here's a theory 4. Dwarven clan membership is derived from the mother, thus fathers and sons may be of different clans but mothers and sons are always the same clan. That's how it works with the Iroquois. It could also be the case that a person must always marry outside thier clan as it is in some cultures. Re: Dwarves of Blackmoor - Havard - 06-24-2011 Aldarron Wrote:Nice work Havard. Here's a theory 4. Dwarven clan membership is derived from the mother, thus fathers and sons may be of different clans but mothers and sons are always the same clan. I like this! -Havard Re: Dwarves of Blackmoor - Havard - 06-25-2011 Dwarven Clans of Blackmoor Sources: DAB CS, DABPG Benodond Stronghold: Black Hills Patron: Dhumnon Notable members: Belfry Benondond (Dave Belfry) Traits: Dirty and proud of it, coal miners Sources: DAB CS Dragun Stronghold: Dragon Hills Patron: Hemgrid Notable members: Holman (Harry Holman) Traits: Many spiked warriors (Berserkers) Sources: DAB CS, Greg Svenson Frengi Stronghold: Stormkiller Mountains Patron: Shau Notable members: Giovanna Frengi Traits: Hardened Warriors; Everyone learns to fight Sources: DAB CS, Greg Svenson Gorduhendo Stronghold: Iron Hills Notable members: Maker (Ross Maker) Traits: Inventors of the Dwarven Steam Roller Sources: DAB CS, Greg Svenson Gragerz Stronghold: Iron Hills Patron: Shau Notable members: Axe Maiden Provaler Gragerz Traits: Strong female warrior tradition Sources: DAB PG 156 Grubumd Stronghold: Black Hills Patron: Koorzun Notable members: Noogare the Immovable, Tarro the Tough Traits: Monastic Tradition; Many Monks from this Clan, often members of the “Clan of Stone” Sources: DAB PG p 212 Kazux Stronghold: Black Hills Patron: Hemgrid Notable members: Povetz Kazux Traits: Sources: DAB PG p 153 Kharnundrhum Stronghold: Crystal Peaks Patron: Dhumnon Notable members: Lortz Kharnundrhum, Oberstar Khazakhum Traits: Ruling Clan Sources: DAB CS Khundan Stronghold: Dragon Hills Patron: Hemgrid Notable members: Borgrim Stonehammer (C&S) Traits: Many Dwarven Songmasters (Dwarves) come from this clan. Sources: DAB PG p 207 Nokvorm Stronghold: Crystal Peaks Patron: Pathmeer Notable members: Foulez Shadowhand Traits: Inventors of the Dwarven Steamsaw, friends to Gnomes. Sources: DAB PG p 155 Ubuzaken Stronghold: Black Hills Patron: Dhumnon Notable members: Brager Ubuzaken Traits: Sources: DABPG p 152 Verlapen Stronghold: Iron Hills Patron: Koorzun Notable members: Sorhaz Verlapen Traits: Sources: DAB PG p 154 Wumnozu Stronghold: Dragon Hills Patron: Pathmeer Notable members: Broger Ironfist (Command General at Mount Uberstar) Traits: Militant Sources: DAB PG p 211 The above was written before Aldarron made the suggestion about the clans following the mother side. If we take that into account, Khazakhum needs to be made into a separate clan. Not all the clans do yet have traits attributed to them yet. Maybe you guys can help me with those? Assigning strongholds to each clan and placing in the original players has to a large degree been done aribtrarily, but I wanted to give each clan something beyond just the name. -Havard Re: Dwarves of Blackmoor - aldarron - 06-25-2011 Gorduhendo... Notable members: Maker (Ross Maker) Was that Ross character name? wondering where the association comes from. Clans - ethnographically, clan members are usually not much different culturaly or physicaly but they may emphasize a particular patron deity, protection totem, and special holidays. Thier architecture and dress may reflect these things. Clans also often specialize in particular occupational/craft skills. For example, a particular clan may be master gem cutters and have secret skills along those lines. Another clan might be hunters etc. Re: Dwarves of Blackmoor - Havard - 06-26-2011 Aldarron Wrote:Gorduhendo... Notable members: Maker (Ross Maker) I dont know Ross' character name, but for the most part I will assume that they used their own names back then. Placing Ross Maker with the Gorduhendo is also purely arbitrary. There is nothing on the Gorduhendo beyond the name, so I figure that if we learn more about Ross' adventures we can use that to flesh out this clan as well. Quote:Clans - ethnographically, clan members are usually not much different culturaly or physicaly but they may emphasize a particular patron deity, protection totem, and special holidays. Thier architecture and dress may reflect these things. Clans also often specialize in particular occupational/craft skills. For example, a particular clan may be master gem cutters and have secret skills along those lines. Another clan might be hunters etc. Great ideas! I agree that skills, clothes and traditions would be where the differences between the clans becomes apparent to outsiders. -Havard |