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Combat oddities: Tactical situation vs. Combat i.e. segments vs. phases vs. rounds - Printable Version +- The Comeback Inn (https://blackmoor.mystara.us/forums) +-- Forum: The Garnet Room - Blackmoor General Forum (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=34) +--- Forum: Blackmoor Rules Discussion (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=26) +---- Forum: Adventures in Fantasy (1978) (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=55) +---- Thread: Combat oddities: Tactical situation vs. Combat i.e. segments vs. phases vs. rounds (/showthread.php?tid=3110) |
Combat oddities: Tactical situation vs. Combat i.e. segments vs. phases vs. rounds - NeonNecromancer - 06-16-2023 So, I finally reread the Outdoor Encounters section (while procrastinating at work) and the section Tactical & Strategic Movement in the Game (pg. 36) appears to contradict how combat works in the section called The Combat Matrix in the Basic Game (pg. 47). Perhaps this is an oversight, a series of vague typos, or alternate rules. Here's the relevant "Tactical situation" text with my line breaks: Quote:When an encounter occurs and a melee fight (hand-to-hand combat) begins, the following guidelines should be used:This says melee is a round with three segments where the character can either move or engage in melee. Now, in The Combat Matrix section: Quote:Combat Segment Sequence: So, here we have a list of segments that are nothing similar to the Tactical section. Quote:Phases are done sequentially from A to F.First reference to the things just labeled as segments as phases. The follow up text has some bad formatting, but here's my transcription with my comments: Quote:A) The Magic Point allocation phase {snip...}. The magic user may not move until the spell goes into effect.Formatting doesn't help, but appears to mean simply elves can missile fire and then move as normal Quote:C) Move playing piece (see movement section)Fun fact: there is no movement section! Unless they mean Tactical & Strategic Movement in the Game, which contradicts with this section. Quote:D) All normal missile fire takes place. Units that fired during step 'B' will normally not be allowed to fire during this phase of the turn.More usage of phase. Quote:F) Normal combat is resolved (see Combat Section)There is no "Combat Section", or rather we are currently in it. Perhaps means the start / How It Works. There is one additional reference to segments vs. rounds: Quote:Stamina (Constitution)This seems to imply that segments and melee rounds are the same. But then again, we talking Combat or Tactical segments? So, our options from the text:
Only way I can think to fix all this is to get a Ouija board and contact Arneson or Snider and see what they say. RE: Combat oddities: Tactical situation vs. Combat i.e. segments vs. phases vs. rounds - aldarron - 06-28-2025 I'm not seeing any contradiction. Maybe you can point to it specifically? Are you referring to the split fire rule? That's just providing an exception to the usual rule of movement/engagement. The combat section (A-F) just gives a more detailed breakdown of the exchange of blows. Also, why are you overthinking the segments/rounds terms? Its pretty clear the terms are interchangeable. There's even that one line where the rule is repeated using each term. Think of it this way; each turn is segmented into three rounds, roughly giving the player 10 seconds to act and the opponent 10 seconds to act, or 20 seconds if you think of it as simultaneous. |