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Armor saves in AiF compared to OD&D - hedgehobbit - 07-06-2014 AiF uses an armor save. The save doesn't block 100% of the damage but only a portion of the damage based on the type of armor (1/3 for leather 1/2 for chain and 2/3s for plate). To see how this compares to all-or-nothing save, I converted the AiF numbers to a straight save percentage. For example, in AiF plate armor blocks 2/3s of the damage 90% of the time which works out to blocking all damage 60% of the time (keeping the same average per round). Leather: 18.3% Chainmail: 30% Full Plate: 60% A few years ago, I calculated the save percentages from OD&D's alternate combat system by looking at the hits deflected by a higher AC. (how many AC9 "hits" are converted to "misses" based on a higher AC). Those numbers were: Leather (AC7): 18% Chainmail: 35% Plate: 55% As you can see, both sets of numbers are within 5% of each other. That surprised me. Converting the AiF numbers to a d20 roll-high save gives the saves as: Leather: 17+ Chain: 15+ Plate: 9+ Converted to a simple d6 roll: Leather: 6 Chain: 5-6 Plate: 4-6 I'm not sure what to do about helmets. The AiF rule gives helmets a 10% save but it's not clear if that is rolled separately, if it is added to the other percentage, or if that roll is for having a helmet only and helmets are assumed into part of the other suits. Re: Armor saves in AiF compared to OD&D - Yaztromo - 07-06-2014 What a good contribution to the discussion! That calculation surprises me as well. Re: Armor saves in AiF compared to OD&D - Semi-Retired Gamer - 07-08-2014 hock: The similarity between the two sets of numbers caught me off guard! hock: Seriously, this is worth taking note of and pursuing. Re: Armor saves in AiF compared to OD&D - Havard - 07-09-2014 Interesting! How do you feel about turning the AiF system into an all or nothing save? -Havard Re: Armor saves in AiF compared to OD&D - hedgehobbit - 07-09-2014 Havard Wrote:How do you feel about turning the AiF system into an all or nothing save?I like all-or-nothing saves and use them in my D&D game. However, AiF's partial damage saves aren't all that bad IF you stick to d6 damage. Plate users take 1/3 damage so treat the d6 roll as a d2 (1-3=1, 4-6=2). Chain users take 1/2 damage so treat the d6 roll as a d3. Leather is the odd one and there are a couple ways to do it. I'd do it as 1, 1, 2, 3, 3, 4. |