Labyrinth Lord for Blackmoor? - Printable Version +- The Comeback Inn (https://blackmoor.mystara.us/forums) +-- Forum: The Garnet Room - Blackmoor General Forum (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=34) +--- Forum: Blackmoor Rules Discussion (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=26) +---- Forum: Classic D&D (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=56) +---- Thread: Labyrinth Lord for Blackmoor? (/showthread.php?tid=1220) |
Labyrinth Lord for Blackmoor? - Havard - 05-14-2012 I like Labyrinth Lord. Interestingly though, being limited to being a B/X Clone (my only beef with it), its limited to 14th level in its scope. While many Blackmoor adventures can be ran in that range, the DA modules are Companion Level adventures. Which options exist for expanding the game to that range? Has anyone ran LL campaigns in Blackmoor? -Havard Re: Labyrinth Lord for Blackmoor? - finarvyn - 06-13-2012 Never done anything with LL and Blackmoor together, but since LL is such an early-edition D&D-friendly game I don't see that conversion would be that complex. I'm a little curious about your comment about levels, however. If LL goes to level 14, and the DA modules are rated at levels 10-14, why would additional rules be needed? I don't recall which levels are technically "Companion" but I would be more inclined to scale down the DA modules rather than amp up LL. Of course, I always felt that level 12 was the ultimate endgame of OD&D and like low-to-medium level games rather than uberpowerful ones. Re: Labyrinth Lord for Blackmoor? - Freedom92 - 01-21-2013 I've had a group express interest in a simple game of DnD and while I'm the only one in the group who gathers online mind you who has ODnD/BECMI books on hand I'm thinking of running them through LL in Blackmoor. I will be using Mutant Future as well for monsters and for my one player who wishes to play a animal mutant as psuedo/gnoll or beatmen with the mutations acting as 'blessings' from Hel, I might allow other race/classes from Mutant Future as well, the pure strain humans or mutant humans for Federation Humans from the City of the Gods. I'll also be using plenty of homebrew classes as opponents, a lovely fleshweaver for Coot servants sounds good to me. Also saw that the Starships and Spacemen is backwards compatible with Labyrinth Lord, Its very much a retro version for sci-fi like star trek. I think it could be used to recreate the time when Blackmoor was a quarantined planet to the galaxy. Possibly even add to the sci-fi elements, haven't read the rules yet but I've seen a few reviews. Any though folks? I do enjoy how LL had the druid as its own class and not a prestige class for the cleric. I agree with Harvard as the fact its levels don't exactly go pass 20 unless house ruled. If my group gets that far I will house rule levels past it or something in that manner. Re: Labyrinth Lord for Blackmoor? - Yaztromo - 01-21-2013 The obvious answer is Dark Dungeons! http://www.gratisgames.webspace.virginmedia.com/darkdungeons.html Re: Labyrinth Lord for Blackmoor? - Vile - 04-21-2013 Havard Wrote:I like Labyrinth Lord. Interestingly though, being limited to being a B/X Clone (my only beef with it), its limited to 14th level in its scope.LL actually goes up to 20th level (i guess because that's how far the d20 SRD goes). Yaztromo Wrote:The obvious answer is Dark Dungeons! http://www.gratisgames.webspace.virginmedia.com/darkdungeons.htmlI keep meaning to read through DD properly one of these days. However, although I'm still a big fan of B/X (my new obsession with Holmes hasn't wiped out 30 years for B/X love), I never did get into BECMI or the RC. So, I'd prefer LL for levels up to 20, but if you want to go further you could always pick up Blackrazor's B/X Companion - my favourite way to reach those levels that B/X never did. |