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AD&D Adventures in Blackmoor - Printable Version

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AD&D Adventures in Blackmoor - Havard - 12-27-2011

I am looking for suggestions to AD&D adventures that would lend themselves to Blackmoor. Any suggestions? Smile

-Havard


Re: AD&D Adventures in Blackmoor - Julian Grimm - 12-29-2011

With some jiggering I think you can run The Temple of Elemental Evil. I would add some references to the Egg of Coot and remove the Lolth references as a start. I can also see the Lost Caverns of Tsojcanth as fitting and maybe The Forgotten Temple of Tharizdun. I can also see Tomb of Horrors as a possibility. Of course YMMV and there would need to be adjustments. As well this is based on my limited understanding of Blackmoor.


Re: AD&D Adventures in Blackmoor - finarvyn - 12-30-2011

Julian has the right idea. Any of the old monochrome modules would work fine, or maybe some of the old Judges Guild modules. Just add in a few references to things in the Blackmoor campaign and you're good.