![]() |
|
[BECMI] Homebrew Blackmoor Classes - Printable Version +- The Comeback Inn (https://blackmoor.mystara.us/forums) +-- Forum: The Garnet Room - Blackmoor General Forum (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=34) +--- Forum: Blackmoor Rules Discussion (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=26) +---- Forum: Classic D&D (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=56) +---- Thread: [BECMI] Homebrew Blackmoor Classes (/showthread.php?tid=1438) |
Re: [BECMI] Homebrew Blackmoor Classes - Havard - 01-22-2016 Hunter Hunters are Wilderness Warriors, living off what nature has to offer. They are experts in trekking through woodlands and other outdoor terrains and can track any animal. Hunters work as the Fighter Class except:
-Havard Re: [BECMI] Homebrew Blackmoor Classes - Havard - 06-05-2016 Brigand As Fighter except:
-Havard Re: [BECMI] Homebrew Blackmoor Classes - Havard - 06-19-2016 True Shaman True Shamans are found in many cultures in Blackmoor, but most notably among the Peshwa. This is an attempt to combine the Shaman and Shamani Classes that appeared in the Gazetteer series with some additonal ideas taken from AD&D 2nd Edition and D&D 3rd Edition. As Cleric except:
Spirit Creatures The following monsters are considered Spirits
-Havard Re: [BECMI] Homebrew Blackmoor Classes - Rafael - 06-21-2016 Hey, my dear viking! Can I steal the "True Shaman" for The Coward's Blade?
Re: [BECMI] Homebrew Blackmoor Classes - Havard - 06-21-2016 Sure, go ahead. ![]() I am curious to see how the Spirit Control ability works in actual play. -Havard Re: [BECMI] Homebrew Blackmoor Classes - Rafael - 06-21-2016 Cool beans, thanks! I'll let you know how it plays out... Or, perhaps, you might do us the honor and try for yourself, some day? :wink:
Re: [BECMI] Homebrew Blackmoor Classes - Havard - 06-21-2016 Rafael Wrote:Cool beans, thanks! I'll let you know how it plays out... Or, perhaps, you might do us the honor and try for yourself, some day? :wink: I would love to, but I don't see time permitting that in any forseeable future. I will let you know if that changes. ![]() -Havard Re: [BECMI] Homebrew Blackmoor Classes - Rafael - 06-21-2016 I shall pester you with it. ![]() I am pretty happy we ultimately switched to OD&D, though, for this game. The system seems indeed more accessible to the players than some of the more modern iterations. So far, even though there was this very nasty incident in February, the game's been great fun for me, as the DM. By the way, much to my own surprise, I found that "meleon" apparently is one word for "black" in an Eastern language. So, the backdoor hommage to BM, while unintended, is there. ("Meleon", or "Mele(h)an", is one of the sons of Mordred, in the Arthurian circle, so I really never thought anything else.) Re: [BECMI] Homebrew Blackmoor Classes - Havard - 06-30-2016 Assassin Assassins are identical to Thieves except:
-Havard Re: [BECMI] Homebrew Blackmoor Classes - Havard - 02-10-2019 CHAMPION (Any Alignment) This class is available for Fighters and Fighter Variant Classes at 9th Level. These fighters have no special affiliations to Immortals, Clerical/Druidic Orders. Instead they focus on weapons and combat training. They get no specific penalties and the following advantages:
Note: This class replaces the Wanter Fighter and Land-Owning Fighter for BECMI. This class should only be used as written if you allow Paladins, Knights and Avengers to own land. If the General Skill rules aren't used in your campaign, you should find some other benefit for this class. -Havard |