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Blackmoor in the Stone Age! - Printable Version

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Re: Blackmoor in the Stone Age! - Rafael - 08-15-2012

So, we have so far:

60.000 years before the beginning of the Northern calendar. (This is sort of important, because it also places the story outside of the setting lore from Wilderlands of High Fantasy,
which has "Eldar" races colonize the planet about BCCC -40.000. I'd rather not have that because the setting would again, mainly be about the discovery of sci-fi technology,
and the usual "robots vs knights" trope. That's cool, too, but I am looking for something else, and I am most inclined to disregard the WL lore for this experiment.)

Primary races: Homo Sapiens, First Men, Dragonkin, Snakemen, Sair-Aigu, Fey (proto-elves).
Elemental gods, oral magic.

Mining? Smile


Re: Blackmoor in the Stone Age! - Rafael - 08-15-2012

Haaaaavaaaaaaaaaaaaard, I summon thee!


Re: Blackmoor in the Stone Age! - Freedom92 - 08-15-2012

Le Noir Faineant Wrote:
Freedom92 Wrote:Also what Immortals were of elemental origins? They probably be common in a stone age setting as nomadic tribes try to find new stomping grounds though what immortals are active then anyways?

From the Mystara, WL, or WoB point of view? Smile

Interesting enough from all point of views would be good, I dont know much about the wilderlands besides its gone through many post apocalypse senarios including the Pious vs. the Philosophers, the Makrab coming with their demon slaves(would love more info on this one), and the war of the dragonlords so it would be interesting what gods were around. Also since you take wilderlands into account would you toss psionics in as a option? Though I'm curious how the gods of the wilderlands connect to the Immortals, etc.

Le Noir Faineant Wrote:
Freedom92 Wrote:Also maybe evolved reptilian races?

In my campaign, I have the Sar-Aigu, and the Snakemen of Thracia, the later being 1-1 copies from Robert E. Howard's Shadow Kingdom.
Also, as my players can woefully recount, the Caverns of Thracia are located in Blackmoor in my version.

So, we could sure build on that.
Interesting and very likely, the Ar-Aigu are interesting and the fact I've always played them as true deep ones in fun. I love how you can easily place lovecraftian elements within. So they could have shock troopers made from brutal stock of sea creatures/.


Le Noir Faineant Wrote:Primary races: Homo Sapiens, First Men, Dragonkin, Snakemen, Sair-Aigu, Fey (proto-elves).
Elemental gods, oral magic.

Mining? Smile

What of Neanderthals? Would they already have been whisked away or near extinction?

Elemental gods and maybe more chaotic, demonic, entropic Immortals? I still dont know which ones would be active during this time period but the elemental 'gods' would be strong influences.

Mining would be interesting, have one group of homo sapiens who live in a mountainous region where magic is a dead zone so they go into finding ways to combat the powers of other tribes, so they dip into a vein of ore and go about mining with crude picks so they advance a new level for weapons.


Re: Blackmoor in the Stone Age! - Havard - 08-15-2012

Freedom92 Wrote:
Le Noir Faineant Wrote:From the Mystara, WL, or WoB point of view? Smile

Interesting enough from all point of views would be good, I dont know much about the wilderlands besides its gone through many post apocalypse senarios including the Pious vs. the Philosophers, the Makrab coming with their demon slaves(would love more info on this one), and the war of the dragonlords so it would be interesting what gods were around. Also since you take wilderlands into account would you toss psionics in as a option? Though I'm curious how the gods of the wilderlands connect to the Immortals, etc.

My own take has always been to develop Blackmoor in a way that is compatible to both the Wilderlands and Mystara frameworks. The benefit of this is that it would appeal to fans of all three settings at the same time. For the Gods/Immortals, I have made some notes on corresponding deities.

Actually a lot of the pre-Blackmoor stuff from Mystara lore is fan written material, alot of it written by James Mishler, who also co-authored the Wilderlands of High Fantasy Boxed Set, so everything is tied together in so many ways.

Quote:Interesting and very likely, the Ar-Aigu are interesting and the fact I've always played them as true deep ones in fun. I love how you can easily place lovecraftian elements within. So they could have shock troopers made from brutal stock of sea creatures/.

This is pretty much how I see them as well. Smile



-Havard


Re: Blackmoor in the Stone Age! - Havard - 08-16-2012

Le Noir Faineant Wrote:So, we have so far:

60.000 years before the beginning of the Northern calendar. (This is sort of important, because it also places the story outside of the setting lore from Wilderlands of High Fantasy,
which has "Eldar" races colonize the planet about BCCC -40.000. I'd rather not have that because the setting would again, mainly be about the discovery of sci-fi technology,
and the usual "robots vs knights" trope. That's cool, too, but I am looking for something else, and I am most inclined to disregard the WL lore for this experiment.)

Primary races: Homo Sapiens, First Men, Dragonkin, Snakemen, Sair-Aigu, Fey (proto-elves).
Elemental gods, oral magic.

Ah cool, I am glad you settled for a more specific timeframe.

IIRC, the Wilderlands Box also lists "Pegasai" and Dragons as among the first races. Also, there are the Orichalans/"Dragon Lords" which may be covered by the Dragonkin label?

BTW the First Men are not Winged Apes. They are Ape-like, but not winged.

Actually you could have the Elder Races be something non-technological. They are alien and enemies of the Markrabs, but they could be anything. Devas for instance...

-Havard


Re: Blackmoor in the Stone Age! - Rafael - 08-27-2012

Ah, I am happy this had a few more answers. Smile

Essentially, I am looking for something that CAN work within the given context, but I am also not hellbent on fixing what the original authors did leave open.

For the setting, I think the core question is, which was the first civilization; I think to decide that is pretty arbitrary, actually, because we really have no canonic info. Smile

The "first men" perhaps, indeed?


Also, as to flavor, I think this could be one of the rare ocassions when "Howardian" really fits. Anybody know "The Shadow Kingdom", and the other tales about "Kull"?
That is how I personally visualize a stone age setting.


Re: Blackmoor in the Stone Age! - Freedom92 - 08-28-2012

Indeed, a very 'Howardian' approach would be cool. If I remember correctly the First Men were the attempt to make a first man that ended up resembling a humanoid with ape traits, sort of a step between ape and man. Which culture was first might be hard, maybe dragons or another reptilian race so snakemen worshiping old gods?


Re: Blackmoor in the Stone Age! - Rafael - 10-24-2012

So, you're lucky, because I got the flu.

So, I read the first book in the "Opening the World" series by Harry Turtledove; run-of-the-mill fantasy, but setting-wise, almost EXACTLY what one would be looking for.

I don't have the time right now to give a deeper review, but this could be something to use as a blueprint for Blackmoor.


Re: Blackmoor in the Stone Age! - Yaztromo - 12-22-2012

I'm not focussing too much on the detailed dates, but I think this setting could mix pretty well with the Burrowers Wars scenario...

In general, I'd expect high presence of feys, trying to "educate" the young humans to respect and live on the land without plundering it, but rather keeping it. I'm sure that you read the Tall Tales etc. so you have a fair idea of how feys would do it, mostly in a fairly subtle way. NEUTRAL influence.
The Burrowers (see all the related threads on this site) will use mostly dreams to influence the men. CAOTIC influence.
I have no idea about who may give a LEGAL influence in this scenario... :oops: do you want 2001 Space Odissey black monolith concept to incarnate in the Black Spire? it may be an option...
(this may be the influence that pushes for technological advancements...)

Possibly the result of these influences is that humans didn't put technological advancements ahead of magic, but they developed alongside...

I have my personal opinion that all other races don't have a strong concept of territory and borders (so all non/semi-humans roam around freely) and that the "borders" concept comes from the Burrowers Wars and it's mostly endorsed by humans / proto-humans (I wrote this in one of Havards Burrowers Wars threads).

I think that fantasy worlds, almost by definition, are NOT evolutionistic. There are jumps ahead and then backwards, more or less direct divine intervetions, etc. No continuous improvement at all.
Blackmoor develops technology, true, but NOT as a result of its own evolution, but mostly by reverse engineering the artifacts found in the City of Gods, that is an extra-terrestrial ship that crash landed "by chance" near Blackmoor. If it landed in the Afrdhi, Blackmoor would have NOT developed technology, of course and if instead of having a spaceship crash landing we'd had an extra-planar lovecraftian being, Blackmoor would develop in a completely different way. After the Rain of Fire, all the Technology is gone and we're back from space travel to burning coal.


I hope that some of this makes at least a little bit of sense for you...


Re: Blackmoor in the Stone Age! - Rafael - 12-23-2012

Those are great ideas, man! (...? Smile )

Now, what we in Germany call the Gretchen question: Does the Egg of Coot exist in BM's past? Or, for that matter, the Evershard from the LFC?

Because that surely influences the rest of what you wrote; in my game, the Evershard is essentially the Black Monolith from 2001, containing the soul of a draconic god.