The Weird Wood - Printable Version +- The Comeback Inn (https://blackmoor.mystara.us/forums) +-- Forum: The Opal Room - Blackmoor Campaign and World Discussion (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=3) +--- Forum: Other Worlds & Blackmoor (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=54) +--- Thread: The Weird Wood (/showthread.php?tid=3097) Pages:
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RE: The Weird Wood - Havard - 07-26-2023 Very interesting! Or you could set it in my version of Beakwood, south of the Valley of the Ancients? RE: The Weird Wood - Yaztromo - 08-02-2023 That's an option as well I recommend you add this adventure module to your Blackmoor campaigns RE: The Weird Wood - Yaztromo - 10-21-2023 On the first run of this adventure the group had a fatality and did a retreat to avoid risking a TPK, but they will try again after regrouping and rethinking their strategies, as with this adventure you also need to think quite a bit. |