DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr - Printable Version +- The Comeback Inn (https://blackmoor.mystara.us/forums) +-- Forum: The Garnet Room - Blackmoor General Forum (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=34) +--- Forum: Blackmoor Rules Discussion (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=26) +--- Thread: DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr (/showthread.php?tid=1704) Pages:
1
2
|
Re: DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr - Havard - 02-25-2014 gsvenson Wrote:Havard Wrote:At least two sea battles are mentioned in the FFC. One is between the fleet of Blackmoor and Sea Monsters. I wonder which rules were used to handle these situations?I don't remember for sure, but it might have been Trireme. That sounds familiar. According to this page, Trireme was first published in 1980 though? -Havard Re: DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr - gsvenson - 02-25-2014 We were playing an ancient naval game called Trireme in 1973 and probably earlier. Published in England. I probably still have my copy in the attic. It may have been a different game or an earlier edition, since your reference is for an AH version. Re: DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr - Havard - 02-27-2014 Ah that would explain it. Thanks! -Havard Re: DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr - hedgehobbit - 03-09-2014 The '73 version Described as: The rules for the Decalset version pictured were extracted from a more comprehensive rulebook titled "Greek Naval Warfare" that was published by the London Wargames Section. This version of the game used simultaneous movement, implemented via a five pulse impulse movement scheme, and was great fun. I curse the day I sold my copy (which I found in a store in a backstreet off the Tottenham Court Road and which was in pristine condition). The playing surface was two laminated blue card sheets printed with staggered rectangles (in a sort of brickwork pattern - the poor man's hex sheet). It came with vinyl "reefs" that could be stuck to the playing surface too, for the authentic Pylos experience, and you could draw other features in on it with chinagraph pencil. There were four pairs of different coloured trireme models made from bendy plastic (polyethylene?) in the box. And, of course, two average dice needed to play, along with a standard die. Re: DGUTS - Don't Give Up The Ship, By Arneson, Gygax & Carr - gsvenson - 03-09-2014 That sounds like the game we played. Thanks for letting us know. |