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 Post subject: Wizards Cabal
PostPosted: Mar 01, 2011 1:16 pm 
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Lord of the Regency Council
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Cross-posted to my blog:

Wizards Cabal
The Wizards Cabal is somewhat problematic in Blackmoor canon, because it appeared in one form in the DA modules and was completely rewamped in the D20 line. The question then becomes, which version should I use for my campaign?



The DA Modules
The first appearance of the Wizards Cabal is in the module DA1 Adventures in Blackmoor. In this version, the Wizards Cabal is a secret society for Magic Users, lead by Tamis Azkanikin. They have set in motion a plot to kidnap King Uther, which is the main plot of the module.

The D20 Line
In the D20 line, the Wizards Cabal is not a secret society. Rather, they are an official organization of Wizards founded by Skelfer Ard. It is responsible of administering and training arcane spellcasters in Blackmoor and also in charge of persecuting Sorcerers and other unauthorized spellcasters.

One the one hand, it is not unlikely that the Wizards Cabal was changed with the new edition to better integrate the concept of Wizards and Sorcerers being two different types of arcane spellcasters. On the other hand it is worth examining the adventure potential this concept has. Sorcerers are a 3E concept, but earlier editons also had the concept of Wild Magic, which is pretty much how 3E Sorcerers are presented in Blackmoor.

Arneson Purists will scoff at this and say that one should ignore the D20 products, but I have never been one to reject ideas because of where they came from. To be honest I rather like the idea of an official organization for mages in Blackmoor. Although I no longer play 3E, I think viewing what those books refer to as Sorcerers, as Practitioners of Wild Magic, works for any edition. Interestingly, the D20 Blackmoor books also have a secret underground organization for such mages, called the Eldrich Underground. It seems to me, that the Eldritch Underground can easily fill the function that the original Wizards Cabal. This has already for the most part been done with the Underground being responsible for the Vestfold Revolt. This way we can still have the old Wizards Cabal, and have an official club for Magic Users as well?

What is the Wizards Cabal like in your Blackmoor?




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 Post subject: Re: Wizards Cabal
PostPosted: Mar 01, 2011 2:44 pm 
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 Post subject: Re: Wizards Cabal
PostPosted: Mar 04, 2011 1:12 pm 
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 Post subject: Re: Wizards Cabal
PostPosted: Mar 04, 2011 11:35 pm 
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(Indulge me a bit - I don't have any of the books in front of me right this second.)

A possibility?...

In the year 1000 (the time of DA1), some Magic Users, as they were then called, who learned to cast spells without the need of spellbooks, form a secret society called the Wizard's Cabal to oppose Uther and the suppression of natural-born Magic Users. Sometime between 1000 and 1030 (the time of 3.5 Blackmoor), the learned Magic Users start referring to themselves as Wizards and organize to destroy the underground Wizard's Cabal, eventually taking on that group's name and the mission of policing the use of magic in Blackmoor.

The original Wizard's Cabal, consisting of natural-born spellcasters who now refer to themselves as Sorcerers, go further underground and take on the name Eldritch Underground.

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 Post subject: Re: Wizards Cabal
PostPosted: Mar 05, 2011 6:11 am 
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 Post subject: Re: Wizards Cabal
PostPosted: Mar 05, 2011 10:47 am 
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 Post subject: Re: Wizards Cabal
PostPosted: Mar 05, 2011 11:05 am 
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 Post subject: Re: Wizards Cabal
PostPosted: Mar 17, 2011 10:51 am 
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