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PostPosted: Oct 22, 2010 8:41 am 
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Lord of the Regency Council
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Joined: Nov 17, 2009 2:48 pm
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Location: Norway, Europe

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 Post subject: Re: Q&A with Dustin Clingman
PostPosted: Jan 26, 2011 7:56 am 
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Lord of the Regency Council
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Hi Dustin!

How are you doing in the new year? Any plans of getting back into pen & paper publishing in 2011 (fingers crossed)? :)

-Havard

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 Post subject: Re: Q&A with Dustin Clingman
PostPosted: Mar 14, 2011 12:20 pm 
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Yeoman
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Hi Havard!

I'm still around and kicking. I'm still keeping clear of pen and paper for the time being. I'm waiting for some true inspiration before I go back into the fray!

Uther, Once and Always!

Dustin


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 Post subject: Re: Q&A with Dustin Clingman
PostPosted: May 20, 2011 3:03 pm 
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Lord of the Regency Council
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Happy birthday Dustin! :)

-Havard

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 Post subject: Re: Q&A with Dustin Clingman
PostPosted: Sep 13, 2011 8:47 pm 
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Hey Dustin,

Lord knows when you will see this question, but I'm curoius, why the name change from Sahaugin to Sar Aigu?

On a lesser note, Do you still live in Florida?

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 Post subject: Re: Q&A with Dustin Clingman
PostPosted: Oct 23, 2011 6:57 pm 
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Yeoman
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It's been a little bit since that came up, but I recall a couple of things that informed this change. First, I could be wrong, but I recall Sahaugin being a reserved term that WoTC held on to, similar to Beholders, etc.

In addition to a change for this reason, Dave was very big on a huge ranges of elves and dwarves. There was conversation about inclusion of aquatic elves. Changing the name provided the option to create a new race, even if variant, that could fill Dave's interest on this front.

As for my residence, yes I still live in Orlando, Florida.

Cheers!


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 Post subject: Re: Q&A with Dustin Clingman
PostPosted: Oct 24, 2011 5:01 am 
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Le Noir Faineant
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Hey Dustin! How have you been doing? :)

Any games to recommend us here?


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 Post subject: Re:
PostPosted: Dec 09, 2011 8:53 pm 
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 Post subject: Re: Q&A with Dustin Clingman
PostPosted: Dec 10, 2011 3:23 am 
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Yeoman
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I believe the principle concern on the limitation of our Blackmoor license was to keep another large publisher from coming in and building a large publishing business around a property that was the trademark and property of WoTC. Our license was strictly for books and could not include any other items. This essentially limited the product upside and kept us from being able to really capitalize on the interest that the fans had in the world.

In the end, we had a great time rejuvenating Blackmoor, but our plans to have made a CRPG in the setting were fairly quickly squashed.


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 Post subject: Re: Q&A with Dustin Clingman
PostPosted: Dec 10, 2011 5:10 am 
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