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 Post subject: Re: "The Dungeons of Castle Blackmoor": ZGG, 2006.
PostPosted: Oct 03, 2021 1:02 pm 
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Lord of the Regency Council
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Joined: Nov 17, 2009 2:48 pm
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Location: Norway, Europe

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 Post subject: Re: "The Dungeons of Castle Blackmoor": ZGG, 2006.
PostPosted: Oct 03, 2021 2:24 pm 
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Serf
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Joined: Sep 25, 2021 10:28 pm
Posts: 5
Yeah, I looked at a couple preview pages of the dungeon and it seems like it won't be particularly difficult. I've converted from 3.5 before; I was just wondering if it had already been done. Now I have to decide if I just want to grab the cheap pdf to print and bind myself or shell out real cash for a hard copy on ebay or one of the gaming store sites....


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 Post subject: Re: "The Dungeons of Castle Blackmoor": ZGG, 2006.
PostPosted: Oct 14, 2021 12:27 am 
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Serf
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Joined: Sep 25, 2021 10:28 pm
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Well, DriveThru RPG dropped the price of the Dungeons of Castle Blackmoor pdf to a mere $4.50 so I decided to snap it up. A cursory look indicates that converting it to B/X won't be too difficult. And as it turns out, I recently picked up the Adventurer Conqueror King System because I was interested in adding their new classes to our OSE game and I've been toying with the idea of a campaign that culminated in domain play featuring some kind of major war. Blackmoor would seem to be an ideal setting for such a campaign.

So that will be my next big project after the current megadungeon I'm writing up for our Castles & Crusades campaign.


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