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 Post subject: Re: Dave Arneson's House Rules
PostPosted: Sep 28, 2021 1:43 am 
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Yeoman
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Joined: Feb 15, 2010 12:55 pm
Posts: 47
Hi Friends!

I wanted to share my experience with Dave and House Rules. Indeed I did experience the “explain why you would survive/save” rule. As I recall, Dave reserved that rule for conventions and one off games. In our regular gaming session, players were able to make a Saving Throw (as we know it) and be completely free from ill effect. This meant no half damage from fireballs. As Dave said “It’s called a SAVING throw for a reason!”.

It was often common for another person to be on hand who might not be playing. Sometimes, this was Dave’s granddaughter. The House rule was “Whoever wasn’t a PC (or DM) could play the monsters.” This was often pretty fun as some folks took great pleasure in dispatching PCs by the score. Fun times!

If I remember any more, I’ll drop them in.

Cheers,
Dustin


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 Post subject: Re: Dave Arneson's House Rules
PostPosted: Sep 28, 2021 8:14 pm 
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Count
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Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
Thanks Dustin! Love that saving throw quote.

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"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

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 Post subject: Re: Dave Arneson's House Rules
PostPosted: Sep 30, 2021 10:21 am 
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Lord of the Regency Council
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Joined: Nov 17, 2009 2:48 pm
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Location: Norway, Europe
Thanks for sharing, Dustin! :)

-Havard

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Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


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