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 Post subject: Re: "DA1 Adventures in Blackmoor" TSR 1986
PostPosted: Aug 24, 2018 12:57 am 
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Duke
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I agree that this module is somewhere between an adventure and a gazetteer. You can run the adventure and still have a huge amount of extra setting information that allows you to run a sanbox or create a number of other linear adventures in the very same location.
Some descriptions are at times even eccessive ;)

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 Post subject: Re: "DA1 Adventures in Blackmoor" TSR 1986
PostPosted: Aug 25, 2018 3:11 pm 
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Lord of the Regency Council
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 Post subject: Re: "DA1 Adventures in Blackmoor" TSR 1986
PostPosted: Jul 05, 2020 1:38 pm 
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Lord of the Regency Council
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Added Drivethru link to the OP.

-Havard

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 Post subject: Re: "DA1 Adventures in Blackmoor" TSR 1986
PostPosted: Nov 25, 2020 5:44 pm 
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Duke
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This is a super classic module by Dave Arneson (nonetheless) and it is in the history of roleplaying, but it is also a high demanding adventure for both the players and the game master, as there are many details that need to be presented, noticed and properly processed. My impression, after running it twice on RPoL (with plenty of difficulties), is that it isn't really suited for play by post, as the times of play by post are too long to keep in mind and connect all the dots. Of course this may be just my problem, all due to my being a bad GM.

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 Post subject: Re: "DA1 Adventures in Blackmoor" TSR 1986
PostPosted: Nov 25, 2020 5:46 pm 
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Duke
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This cover art is absolutely iconic and speaks volumes.

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