I appreciate the welcome. I must confess right up front that this is literally the first forum of any kind I have joined, so please grant me a bit of leniency. I am learning how to navigate this place.
For the most part, I am using 3.5 rules set for my current campaign, but that is using the term loosely. I am of the mind that editions are an illusion and they all simply offer different rules options/variants. I do not view them as different games. In other words, my DM style as far as rules is rather chimeric. I don't even hate 4E like many people do.
Some of the more interesting things that have happened in my campaign over the last five years are that the city of Jackport was completely taken over by Pirate Lords for about a year, the PCs have faced and (mostly) survived an ancient white dragon whom resides atop Stormkiller Mountain, and below/within said mountain there lies a vast dungeon not unlike Undermountain (unashamedly influenced by that legendary place with some things even taken outright). The PCs are currently en route from Maus (their home base, where their leader owns a tavern) to Blackmoor, where they shall attempt to infiltrate the Thieve's Guild there, in order to reclaim a powerful magic artifact (an Orb of White Dragon Control) and some NPC allies. En route, they stopped by the Old North Watchtower and discovered more than anticipated. In my campaign, this place is suspiciously similar to The Ghost Tower of Inverness, but with a different history, of course. Like I said, I borrow a lot of stuff from a lot of places, but also make a lot of alterations to said stuff.
The PC Party is made up of 10-12 level characters - an elven thief/psion, a half-orc barbarian, a lizard man, and a halfling.
Although My campaign may not have a lot of genuinely original ideas, I think the combination used makes it fairly so.
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