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 Post subject: [Settlements] Kings Crossing
PostPosted: Dec 06, 2011 5:00 pm 
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Lord of the Regency Council
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This town is featured in MMRPG Episode 18. Does the town have an official placement on the Blackmoor map?

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 Post subject: Re: Kings Crossing
PostPosted: Dec 07, 2011 11:23 am 
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From the name, I might hazard a guess that it's somewhere between Blackmoor and Vestfold.

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 Post subject: Re: Kings Crossing
PostPosted: Dec 08, 2011 9:37 am 
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I think it's actually featured in more than one episode, but I couldn't recall which one.

I think we had this talk before already at some point, and that somebody official stated
that the town was on the road between Newgate and Vestfold.


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 Post subject: Re: Kings Crossing
PostPosted: Jul 23, 2012 11:21 am 
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Episode 38 gives more clues. Kings crossing is situated near an undead infested swamp in an area of interest to the Westryn Elves, because it is near a rift with a world of undead in "Westryn lands" which only they know about.

That sounds very much like The Blood Wood. The blood wood is a wood once inhabited by Westryn but now overrun with undead. It's a likely place for this rift. The Blood Wood is not on any map as far as I can see but it is "above" Boggy Bottom and near enough to "influence" Pelham wood.

So North of Boggy Bottom and west of Pelham wood puts the Blood Wood near where the "Faery Road" and "Hell Road" meet. These roads are a little different between maps, but on the d20/4e map it looks like it would fit in the Y between these two roads.

There is a good bit of swamp shown on the DAB map along Trog Lake and in the area where Dave L has Kenville.

So the best fit to me for Kings crossing looks like the North shore of Trog lake/West bank of the Root river where there is plenty of swamp, fairly close to the Blood Wood.

Taking the "crossing" part of the name as a further clue, it would make sense if Kings Crossing is situated on the west bank of the Root river exactly where the Feary road continues after being interrupted by the river. It's attraction as a place for a new town then can be tied to the fact that it is situated at an important river crossing on the road to Kenville and Boggy Bottom.

That still puts it geographically about halfway between Newgate and Vestfold, more or less.

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 Post subject: Re: Kings Crossing
PostPosted: Jul 29, 2012 9:31 am 
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:roll: Seems we are all slipping up on this one. I failed to notice that in the reems of stuff in the back of episode 37 (yes the one right before 38) there is a complete write up about the town, pages 30-33.

Pity it doesn't make any damn sense.

It says Kings Crossing is at "the juncture of the Ramshead and Newgate roads... founded in 990 and recognized by King Uther in 995 ... on the spot where King Uther crossed the river and surprised the (Afridhi) enemy."

Given that uther was maybe 5 years old in 990, that date is a tad bit impossible. Maybe add 25 years? Leaving that aside...

Okay, the Ramshead and Newgate roads are the Hell and Faery roads - no problem there except the "juncture" occurs at different spots depending on which map you use. Its a safe bet the CG hexmap from the 3.5/d20 Blackmoor was intended. So that puts Kings Crossing on the north shore of Blood Lake. Most of the other maps have the roads meet at this spot also, including Bob Bledsaws map in the FFC. The roads meet just above the unlabeled patch of woods west and north of Boggy Bottom, which must be the Blood Wood. There's plenty of swamp nearby too.

So that's okay so far except the bit about "where King Uther crossed the river" and this "The Key feature of Kings Crossing is the Bridge that spans the river. An engineering wonder built by dwarves...." p31.

There's no way anyone would build a bridge across Blood lake.

Things are further confused in that twice in the text Kings Crossing is called "Kings Port" - which could make sense if its on the north shore of Blood lake and not the Root river.

There's really no solution that fits all the facts given. I see four possibilities:

1. Ignore the date and the brigde and the river references and rename the town Kings Port.

2. Follow the 4e handdrawn map. Unlike all the other maps, the 4e map shows the juncture of the Newgate and Ramshead roads occuring just above the Root. Trouble is, this is almost exactly where other maps put Boggy Bottom, including Bledsaws, map in the FFC. So Boggy Bottom would have to be slid a little further west, closer to the south end of the Long Lake and the Blood wood would then have to be added between the ramshead and newgate roads (which wouldn't really make Boggy Bottom "below" the Blood Wood as it should be).

3. Draw a whole new map lengthening the Root a little and moving Blood Lake a little further west.

4. Ignore the placement at the road juncture and move the town to where I suggested in the previous post. Unfortunetly, I think this gets furtherest from what the game designers intended though.

What do you guys think?

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 Post subject: Re: Kings Crossing
PostPosted: Jul 31, 2012 9:17 am 
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 Post subject: Re: Kings Crossing
PostPosted: Aug 06, 2012 3:04 pm 
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 Post subject: Re: [Settlements] Kings Crossing
PostPosted: May 28, 2019 2:22 am 
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Moved to the MMRPG forum.

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 Post subject: Re: [Settlements] Kings Crossing
PostPosted: Jul 22, 2019 9:13 am 
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Hey! King's Crossing is quite a popular place, for being a village in the middle of the swamp! There are six (18, 37, 38, 76, 78, 89) MMRPG episodes touching it, which is a lot, for any place that is neither Blackmoor City nor Vestfold!

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 Post subject: Re: [Settlements] Kings Crossing
PostPosted: Oct 26, 2019 10:26 am 
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