Don't know if you've read Jim Butcher's (if you haven't, you should!). In it, most of the characters are attuned to one or more elemental spirits tied to either water, earth, wind, fire, wood, or metal (a fury) that allows them to do all sorts of nifty things. With a powerful enough fury -- which seems to be linked to familial bloodlines and such -- wind furycraft allows one to fly, for instance. Roads built with earthen furycraft allow faster travel (especially if those traveling also have an earth fury). Arrows loosed by those who practice wood furycraft fly further and hit harder, as they can flex their bows beyond normal limits. Watercrafters can heal all but the most grievous of wounds, or reshape their features into the perfect disguise.
And if you know metal furycraft, you can do things like enhance arms and armor (aligning the matrices). Two metalcrafters going toe to toe is truly a sight to behold, especially when one "goes nova" and turns his skin to steel. (A hugely painful process, but then, metalcrafters can also use their craft to dampen pain, if I remember right)
_________________ Rob
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