The underlying concept of Blackmoor is very adventurer-centric (one hero -or a small group of heroes- that, in the face of overwhelming adverse odds, manage to resist and turn the tide of history) and therefore, in theory, divination (i.e. checking what is the destiny that the gods decided for us and, somehow, align to it, making the most of what they decided) should be a very opposed way of thinking. However, I think that, the way divination spells are often presented ("from a divination spell you get to know that the Afridhi/the Egg/an obscure chaotic cult.... is working on this and that obscure plot... and now you have a chance to twart it...") is actually very fitting with the setting.
_________________ He's a real Nowhere man, sitting in his Nowhere land, making all his Nowhere plans for Nobody.
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