I was trying to hurry up the introduction to the players (to save some time), so I abbreviated and left out some things. One game that Wesely ran that I left out has left an indelible impression on me. This was a re-enactment of the Battle of Bladensburg. If you read about the actual battle, you will see that it was a fiasco on the American side, with the commanders at cross purposes to each other. David recruited players by telling them he would be running a miniatures battle, then when we showed up he gave each of us a character (commander) to play, along with the command he had in the actual battle. He gave us just enough information (and the orders they had historically) for us to fight the battle with our command, but no real information on anyone else in the battle (this was what happened historically). We could not communicate with the other players until our commands were physically adjacent to each other. Sometimes, that was when we found out (much to our surprise) that the other player outranks us and was giving us orders that contradicted the orders that we were already trying to carry out. It was absolute chaos, and we had more fun playing that game than just about any other game we ever played. I do not remember the date on this game; David could probably provide that.
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