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 Post subject: Re: Havard's Blackmoor Campaigns Overview
PostPosted: Jan 08, 2016 8:09 pm 
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Lord of the Regency Council
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New session today. Zombies took over the town and the Evil Cleric got away. The PCs managed to save the Monk Grandmaster though and brought him back to the Monastery where he can recover. On the other hand travelling south to rescue the Monk meant that they could not save the last Elven Cleric who was brutally killed by the Warlord's minions.

:twisted:

-Havard

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 Post subject: Re: Havard's Blackmoor Campaigns Overview
PostPosted: Sep 05, 2016 10:18 am 
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Lord of the Regency Council
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Holy Player Recruitment Techniques Batman! :shock:

Three additional players have joined over the last year. We now have a total of five players plus the DM (me)! This is pretty cool for a face to face campaign. We'll see if the new guys stick around, but they seemed to be enjoying the game alot last night. Lots of laughs and excitement. :)

-Havard

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 Post subject: Re: Havard's Blackmoor Campaigns Overview
PostPosted: Sep 05, 2016 11:32 pm 
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Comically Terrible
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The more the merrier! :D

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 Post subject: Re: Havard's Blackmoor Campaigns Overview
PostPosted: Dec 07, 2016 5:53 am 
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Lord of the Regency Council
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 Post subject: Re: Havard's Blackmoor Campaigns Overview
PostPosted: Feb 04, 2017 8:35 am 
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Le Noir Faineant
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Hey, pal!

Come, tell more about the Elven campaign! Sounds a lot like what I did for the "Witches' Cauldron" game - though in my game, the Elves had rather left, similar to Tolkien's Elves. - So, how DOES your game fit into the timeline? :)


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 Post subject: Re: Havard's Blackmoor Campaigns Overview
PostPosted: Feb 11, 2017 7:44 pm 
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Lord of the Regency Council
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 Post subject: Re: Havard's Blackmoor Campaigns Overview
PostPosted: Feb 12, 2017 2:13 am 
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Le Noir Faineant
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Sounds like a nice outline. :) I personally would perhaps leave out the blood sacrifice thing - but then again, it has its advantages, because it is so very tangible to the players. It gives them something to investigate, which is always a great treat.

Do you have any specific locations you're using, or does the story take place in the usual generic "Great Kingdom" that I liked to use for a while?


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 Post subject: Re: Havard's Blackmoor Campaigns Overview
PostPosted: Aug 12, 2019 2:15 pm 
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Lord of the Regency Council
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6. Ivan's Riders (6000+ years into Blackmoor's future. 36 years into Mystara's future)
A group of expert relic hunters begin digging into the past in order to save the future. They will discover that King Uther's Legacy is the key to saving their world.

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 Post subject: Re: Havard's Blackmoor Campaigns Overview
PostPosted: Aug 13, 2019 9:48 am 
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Duke
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Sounds good! Where are you with Ivan's Riders, right now?

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 Post subject: Re: Havard's Blackmoor Campaigns Overview
PostPosted: Aug 13, 2019 4:25 pm 
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Lord of the Regency Council
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Location: Norway, Europe

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