** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 22, 2024 1:43 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 15 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Jeff Quinn drawing Blackmoor Dungeon on Twitch.tv
PostPosted: Jan 03, 2017 11:16 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
https://www.twitch.tv/geoquester

I think it will be updated to YouTube later, but might be worth catching live if you are on right now :)

Here are links to previous episodes:




-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Jeff Quinn drawing Blackmoor Dungeon on Twitch now
PostPosted: Jan 03, 2017 4:57 pm 
Offline
Freeholder
Freeholder
User avatar

Joined: Feb 10, 2010 7:17 pm
Posts: 55

_________________
Jeffrey Quinn
Writer & Game Designer


Top
 Profile  
 
 Post subject: Re: Jeff Quinn drawing Blackmoor Dungeon on Twitch now
PostPosted: Jan 06, 2017 2:06 pm 
Offline
Count
Count
User avatar

Joined: Feb 01, 2010 11:59 am
Posts: 1023
Location: Schenectady
Okay WOW! This is totally Awesome. I'm stoked. (yeah, that's the best word)

There is soooo much to say about a Blackmoor Dungeon redo. Jeff I'm sure you probably know most of the things that have been discussed or brought to light about the dungeons but this seems like a good opportunity to highlight them.

I think maybe the single biggest thing is that the JG (and Zeitgeist) maps are oriented incorrectly to the original town of Blackmoor. That makes virtually no difference underground but makes a tremendous difference as regards entrances and exits to the dungeon. The short of it is that the "North" arrow on the dungeon maps actually points west. Please have a look at this thread for explanation:

That thread also references the map alignment that Tavis did which prolly you know about: If you need Tavis' map file I can email a copy.

We are also learning about additional entrances such as the one below David Megarry's place that prolly should be accounted for.

Another thing to think about is the door/secret door etc symbols on the JG maps, because they don't follow D&D conventions. That seems to have confused the fellows working on the ZG maps, because virtually every secret door on the JG maps was turned into a normal door (D&D block style) on the ZG map. That is something that definitely should be remedied. More details about it here

The map done so far is really cool. Personally I would like to see the water closests in the basement room included since they get a mention in Bill Paley's Alarum & Excursions report. (It would also be nice to have a version that left out the rubble and the Orchian way - my campaign takes place during the mage kings era and those things don't exist yet)

I'd like to talk about stocking and such (as I have on my 'blog) but that's prolly going to far afield for now.

_________________
"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

'blog https://www.blogger.com/home


Top
 Profile  
 
 Post subject: Re: Jeff Quinn drawing Blackmoor Dungeon on Twitch now
PostPosted: Jan 07, 2017 10:46 am 
Offline
Le Noir Faineant
User avatar

Joined: Nov 19, 2009 6:47 am
Posts: 6029
Location: Germany
Looking forward to watching this later. You were the writer that defined my own take on Blackmoor, Jeff, through the early d20 material.
I'm glad you're returning to the setting, after all. - Even if it's just as a hobby.


Top
 Profile  
 
 Post subject: Re: Jeff Quinn drawing Blackmoor Dungeon on Twitch now
PostPosted: Jan 09, 2017 11:15 am 
Offline
Freeholder
Freeholder
User avatar

Joined: Feb 10, 2010 7:17 pm
Posts: 55
Working on Level 2 tomorrow at 10am Eastern (GMT -5) on my twitch channel: https://www.twitch.tv/geoquester
And I will be posting it later this week to my YouTube channel: https://www.youtube.com/channel/UC0khae ... kMrohNHXkQ
As always, you're all invited to come and talk about Blackmoor in our Discord community: https://discord.gg/sffsR2D

Here's a link the the Blackmoor facebook group event I created for tomorrow: https://www.facebook.com/events/570017216527580/

_________________
Jeffrey Quinn
Writer & Game Designer


Top
 Profile  
 
 Post subject: Re: Jeff Quinn drawing Blackmoor Dungeon on Twitch now
PostPosted: Jan 09, 2017 2:44 pm 
Offline
Comically Terrible
Comically Terrible
User avatar

Joined: Feb 02, 2010 4:27 pm
Posts: 1990
Location: TX, USA
Might make the live stream this week (hooray, 12-hour Mondays). If not, I've subscribed to your channel on the YouTubes so I don't miss out on the fun. Amazing, what you can learn from just watching ;)

_________________
Rob

Follow Thorn's Chronicle | |


Top
 Profile  
 
 Post subject: Re: Jeff Quinn drawing Blackmoor Dungeon on Twitch now
PostPosted: Jan 18, 2017 6:27 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Discussion about the recently revealed maps by David Megarry of his explorations of the Blackmoor Dungeon might be relevant for this thread, but I also think it deserves its own thread, so I have split it off .

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Jeff Quinn drawing Blackmoor Dungeon on Twitch now
PostPosted: Jan 18, 2017 7:20 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
I missed the last session(s)?

The time difference means that I really should be asleep when this takes place, though if I get the chance I will definitely want to take another visit.

I will keep following the videos on YouTube though. These maps are really beautiful and Blackmoor deserves that! :)

-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
 Post subject: Re: Jeff Quinn drawing Blackmoor Dungeon on Twitch now
PostPosted: Jan 24, 2017 9:39 am 
Offline
Freeholder
Freeholder
User avatar

Joined: Feb 10, 2010 7:17 pm
Posts: 55
Quick update, I'm having a major snow/ice storm in my area which is causing issues with my internet access. As such, I will not be streaming Episode 4 of Dungeon Design: Dungeons of Castle Blackmoor today. It is being rescheduled to Friday at 10am Eastern (UTC -5) on my Twitch channel https://www.twitch.tv/geoquester

_________________
Jeffrey Quinn
Writer & Game Designer


Top
 Profile  
 
 Post subject: Re: Jeff Quinn drawing Blackmoor Dungeon on Twitch now
PostPosted: Jan 26, 2017 4:14 am 
Offline
Lord of the Regency Council
Lord of the Regency Council
User avatar

Joined: Nov 17, 2009 2:48 pm
Posts: 7335
Location: Norway, Europe
Cool,
this is actually a better time for me, living in the CET (GMT+1hr) time zone.

Not sure about my exact plans tomorrow, but I might be able to make it.


-Havard

_________________
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.031s | 14 Queries | GZIP : Off ]