** ARCHIVED FORUM - ANY CHANGES ARE REVERTED HOURLY **



It is currently Nov 24, 2024 3:34 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Movement & Space, 1st & 2nd AD&D Question
PostPosted: Oct 14, 2016 3:14 pm 
Offline
Lord
Lord
User avatar

Joined: Feb 24, 2013 8:48 pm
Posts: 351
There is a Bugbear occupying a ten foot square, (lets say four 5 foot squares).

Another Bugbear wants to enter the area, but the Rules Lawyer says it can't because the first Bugbear occupies the original ten foot square.

I get that a Bugbear is large, (7 feet tall). But I don't get that it should be 10 feet wide (or even larger than 5 feet wide), thus preventing the second Bugbear from entering the same ten foot square.

Does anyone know that rule?

Actually it's HackMaster, the parody of 1st Ed. The only thing I can find on the topic is number of figures (Medium versus Large) that can be around it.

_________________
Tracy Johnson
BT







NNNN


Top
 Profile  
 
 Post subject: Re: Movement & Space, 1st & 2nd AD&D Question
PostPosted: Oct 14, 2016 3:55 pm 
Offline
Comically Terrible
Comically Terrible
User avatar

Joined: Feb 02, 2010 4:27 pm
Posts: 1990
Location: TX, USA
I want to say it can pass through, but can't stay there. But don't ask me to look up a chapter-and-verse on where it says that. 'cause I think it's a 3e/d20-the-grid-is-optional-but-it-really-isn't-ism.

_________________
Rob

Follow Thorn's Chronicle | |


Top
 Profile  
 
 Post subject: Re: Movement & Space, 1st & 2nd AD&D Question
PostPosted: Oct 14, 2016 4:50 pm 
Offline
Lord
Lord
User avatar

Joined: Feb 24, 2013 8:48 pm
Posts: 351
Thanks. That's what the Players were saying was their opinion. But also said 3.5 or Pathfinder was their source. I didn't want to accept it, but it seems 1st & 2nd Ed. has the issue undefined. I'm normally unwilling to adopt later edition rules unless absolutely necessary.


Top
 Profile  
 
 Post subject: Re: Movement & Space, 1st & 2nd AD&D Question
PostPosted: Oct 15, 2016 3:17 am 
Offline
Comically Terrible
Comically Terrible
User avatar

Joined: Feb 02, 2010 4:27 pm
Posts: 1990
Location: TX, USA
Later edition or not, it does at least make sense, in the common-sense sort of way. Now, attacks of opportunity, on the other hand..... :roll:

_________________
Rob

Follow Thorn's Chronicle | |


Top
 Profile  
 
 Post subject: Re: Movement & Space, 1st & 2nd AD&D Question
PostPosted: Oct 15, 2016 8:14 am 
Offline
Lord
Lord
User avatar

Joined: Feb 24, 2013 8:48 pm
Posts: 351
Attacks of opportunity are where HackMaster excels (presuming there was a fumble).

There are whole sections and tables for fumbles. Even Monster fumbles without weapons tables.

The Combatants Guide also has a section for fighting withdrawals, so you don't always have to go through attack of opportunity for turning to retreat.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron
Copyright © The Comeback Inn
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
[ Time : 0.020s | 12 Queries | GZIP : Off ]