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 Post subject: Re: [BECMI] Homebrew Blackmoor Classes
PostPosted: Jan 22, 2016 2:17 pm 
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Lord of the Regency Council
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 Post subject: Re: [BECMI] Homebrew Blackmoor Classes
PostPosted: Jun 05, 2016 9:10 am 
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 Post subject: Re: [BECMI] Homebrew Blackmoor Classes
PostPosted: Jun 19, 2016 9:53 am 
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 Post subject: Re: [BECMI] Homebrew Blackmoor Classes
PostPosted: Jun 21, 2016 8:59 am 
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Le Noir Faineant
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Hey, my dear viking! Can I steal the "True Shaman" for The Coward's Blade? :)


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 Post subject: Re: [BECMI] Homebrew Blackmoor Classes
PostPosted: Jun 21, 2016 2:17 pm 
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Sure, go ahead. :)

I am curious to see how the Spirit Control ability works in actual play.

-Havard

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 Post subject: Re: [BECMI] Homebrew Blackmoor Classes
PostPosted: Jun 21, 2016 3:11 pm 
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Le Noir Faineant
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Cool beans, thanks! I'll let you know how it plays out... Or, perhaps, you might do us the honor and try for yourself, some day? :wink: :)


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 Post subject: Re: [BECMI] Homebrew Blackmoor Classes
PostPosted: Jun 21, 2016 3:15 pm 
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 Post subject: Re: [BECMI] Homebrew Blackmoor Classes
PostPosted: Jun 21, 2016 4:03 pm 
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Le Noir Faineant
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I shall pester you with it. :)

I am pretty happy we ultimately switched to OD&D, though, for this game. The system seems indeed more accessible to the players than some of the more modern iterations. So far, even though there was this very nasty incident in February, the game's been great fun for me, as the DM. :)

By the way, much to my own surprise, I found that "meleon" apparently is one word for "black" in an Eastern language. So, the backdoor hommage to BM, while unintended, is there. ("Meleon", or "Mele(h)an", is one of the sons of Mordred, in the Arthurian circle, so I really never thought anything else.)


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 Post subject: Re: [BECMI] Homebrew Blackmoor Classes
PostPosted: Jun 30, 2016 1:29 pm 
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 Post subject: Re: [BECMI] Homebrew Blackmoor Classes
PostPosted: Feb 10, 2019 6:34 pm 
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